Citizen mafia card — Walter Sickert

Citizen

The City Day No night job 9 in the deck

What this card does

In a mafia card game most people are Citizens. You have a hidden card. You have no ability during the night phase. By day you talk, you accuse, and you vote.

How to play

  1. 01

    Night

    You have no ability during the night phase. Close your eyes. Stay asleep.

  2. 02

    Day

    Talk, accuse, and vote. That is the whole job.

  3. 03

    Hidden card

    Look once. Put it away. The card is the only proof.

Tips

  • Speak.
  • Ask why someone is quiet.
  • The vote is your job.

The Citizen is one of the mafia roles in the mafia party game.

In the box

Dealt in these setups

Published mixes that seat this card. Pick the list that fits the room, then deal.

Classic mafia 6+ players

The House Is Small Tonight

When only six friends could make it, you still light the lamp and put the lancet on the table. One knife is plenty in a room this close.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 1 Assassin
Classic mafia 7+ players

A Chair Brought In

Someone found a seventh chair in the hall and the evening grew a little kinder. Same one knife, one more neighbour to talk to.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 1 Assassin
Recommended first 8+ players

The Lamp and the Lancet

The teaching deal. Eight chairs, one lamp, one lancet — and two knives that already know each other.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 2 Assassins
Final Witness 8+ players

A Visiting Card Returned

Still one lamp — but now one door hits back. Call on the wrong house at night and you will wish you had sent a note.

City 1 Policeman, 1 Doctor, Duelist, Citizens to fill Mafia 2 Assassins
Classic mafia 9+ players

The Ninth Chair

The classic table of nine. Two killers, a cop, a doctor — and the vote does the rest.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 2 Assassins
Final Witness 9+ players

Sherlock’s Demise

For tables that like clues. Read the dead, check a team, and mind the Duelist’s duel.

City Policeman, Coroner, Duelist, Citizens to fill Mafia 1 Assassin, Lawyer, Enforcer
Classic mafia 9+ players

The Yard Was Certain

One lamp, and it can be lied to. The Yard filed him under City, and the Yard is never wrong.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 1 Assassin, Mastermind
Final Witness 10+ players

A Prior Engagement

She points first, and somebody’s night simply does not happen. And the man at the door duels his callers.

City 1 Policeman, 1 Doctor, Duelist, Citizens to fill Mafia 1 Assassin, Mistress
Classic mafia 11+ players

A Death Off the Books

The Bishop taxes the Assassins’ knife. The Terrorist’s exit does not go through the parish.

City 1 Policeman, 1 Doctor, Priest, Citizens to fill Mafia 2 Assassins, Terrorist
Final Witness 12+ players

Struck from the Roll

One seat raises the recently dead. One seat burns them off the roll. And the lamp may be lying.

City 1 Policeman, Ritualist, Coroner, Citizens to fill Mafia 1 Assassin, Mastermind, Mistress, Arsonist
Final Witness 13+ players

Rise of the Underdog

The City gets tools, the Mafia gets tricks. You win this one as a table, not as four solo stars.

City Priest, Duelist, Ritualist, Coroner, Citizens to fill Mafia 2 Assassins, Mistress, Arsonist
Classic mafia 13+ players

Two Lamps, One Slab

Gunn and Henry both in chairs, and a slab for everyone else. Two checks a night — while they live.

City 2 Policemen, Coroner, Oracle, Doctor, Citizens to fill Mafia 2 Assassins, Enforcer, Lawyer
Final Witness 14+ players

Protected Until Breakfast

The client cannot be summoned. The job never happened. And the house still hits back.

City 2 Policemen, Duelist, Doctor, Oracle, Citizens to fill Mafia 2 Assassins, Lawyer, Mistress
Final Witness 15+ players

Debate Club

Built for rooms that love to argue. Words win this deal — and careless words lose it.

City Doctor, Coroner, Priest, Duelist, Citizens to fill Mafia 2 Assassins, Mistress, Enforcer, Lawyer
Classic mafia 15+ players

Two Cartridges

A soldier with two shots, and a room daring him to spend both. The Lawyer would rather nobody stood trial at all.

City 2 Policemen, Doctor, Vigilante, Oracle, Citizens to fill Mafia 2 Assassins, Lawyer, Enforcer
Final Witness 16+ players

Apologies for Absence

Minutes are read at the end of the evening — and some names have been made unavailable.

City 2 Policemen, Doctor, Priest, Duelist, Ritualist, Citizens to fill Mafia 2 Assassins, Mistress, Arsonist, Enforcer
Final Witness 17+ players

The Last Point He Made

The Oracle dies pointing. The Vigilante has two arguments of his own. The Terrorist needs only one.

City 2 Policemen, Doctor, Oracle, Vigilante, Duelist, Citizens to fill Mafia 2 Assassins, Terrorist, Enforcer
Final Witness 18+ players

Both Lamps Lit

Two checks a night. One of them may still be a kindness from Sabini.

City 2 Policemen, Oracle, Doctor, Duelist, Coroner, Citizens to fill Mafia 2 Assassins, Mastermind, Lawyer, Mistress
Final Witness 20+ players

All-out Warzone

The veterans’ deal. Twenty players, three Assassins, and a day that has to keep moving.

City Duelist, Vigilante, Doctor, Oracle, Ritualist, Citizens to fill Mafia 3 Assassins, Enforcer, Terrorist, Arsonist, Mistress
Final Witness 20+ players

Limehouse Overtime

Warzone-sized, different firm. Two Assassins, a man the Yard already cleared, and a Bishop taxing the wrong knife.

City 2 Policemen, Vigilante, Doctor, Priest, Oracle, Duelist, Citizens to fill Mafia 2 Assassins, Mastermind, Terrorist, Lawyer, Mistress
Final Witness 22+ players

Foolscap in the Dark

Write every wake. Call them in the same order. The quiet ones in the dark are not all done with the evening.

City 2 Policemen, Doctor, Coroner, Oracle, Ritualist, Vigilante, Duelist, Priest, Citizens to fill Mafia 3 Assassins, Mastermind, Mistress, Arsonist, Lawyer
Final Witness 24+ players

The Box Stands Empty

Every useful face in a chair. Two more chairs take the last Citizens. After that the box really is empty.

City 2 Policemen, Doctor, Oracle, Coroner, Priest, Vigilante, Duelist, Ritualist, Citizens to fill Mafia 3 Assassins, Mastermind, Enforcer, Terrorist, Mistress, Arsonist

The deck

Faces of this role

Citizen has 9 printed faces. The job is the same. Only the person on the card changes.

East End lore

Citizen mafia game character

A Citizen has nothing to prove their innocence except their word, and Walter Sickert spent his life making that word hard to trust. He painted a dingy bedroom and called it Jack the Ripper's Bedroom. When a woman was murdered in a Camden lodging house, he painted the scene four times over. He went into the music halls and painted the audience instead of the star, faces in the gallery half-lost in gaslight. He was the best painter in England at looking at rooms nobody wanted looked at, and he made himself the most suspicious man in London by painting exactly what he saw. That is the Citizen's burden: every eye on you, and nothing to show them but the truth.

In the lore, Galton sent for him because Sickert was the only man he knew who was at home in two Londons: dining in Belgravia one night and drinking behind Shoreditch the next, a visitor to neither. For three weeks he went from room to room asking whether Darby Sabini had taken the wharves. He came back and said it was true, and his word moved men that a signed statement never had. But he had asked in rooms that belonged to Sabini, and in confirming it he announced it. On the night at the Three Harpies he sat in the corner on a stool with a board on his knee, painting the room.

“I paint what men show when they stop pretending. You'd be surprised who never stops.”

Walter Sickert

Card scene

Walter Sickert

Citizen · City

The Commission

Sickert's studio, Camden. Late May, 1900.

Both men stood before the finished canvas. Billy Kimber lay between two naked women, their bodies rendered with absolute precision. The painting was explicit and masterfully done.

“He's drunk every night,” Sickert said. He held a brandy glass. “Talks freely. He hates Worth — says Worth put the whole thing together under Sabini but Won't admit it. Says Worth's the smart one, steering everything, and Kimber can't stand it. Needs his men, needs his muscle, but can't fucking stand the man himself.”

Galton didn't look away from the canvas. “And Worth.”

“Worth's serious about the orphanages. Every night — different houses, different children. Watching them, noting things. Kimber thinks it's madness. He's gathering men to move against him.”

“Will Kimber keep this private, pointing to the painting.”

Sickert laughed. “No. He'll show it to anyone. Proof of power. Proof he's not like them.”

Galton turned from the painting. “You took this commission to watch him.”

“That's what I told you. It's true.”

“But you also took it because—”

“Because I wanted to paint it,” Sickert finished. He drank. “Because the work is good. Because a man like Kimber, drunk and proud — that's honest. That's real. You asked me to spy. I'm spying. But I'd have painted this anyway.”

Galton considered him for a long moment. Then he moved toward the door.

“The painting serves its purpose either way,” he said.

After he left, Sickert stood alone with the canvas. The light caught the bodies perfectly. The expressions were exact — Kimber's pride, the women's absence, the whole scene a record of what a man shows when he stops pretending.

He would paint something like this again, given the commission and the money.

It had nothing to do with serving Francis Galton.

Street

A face in the crowd

Mill hands, clerks, and shopkeepers fill the East End. Most people in a mafia card game look like this — ordinary, and hard to prove.

Meeting

The room itself

The City lives or dies on ordinary chairs. This seat is the crowd: talk, doubt, and a vote when the talk runs out.

The room

Loud or quiet

A silent Citizen worries people. A loud one worries them too. The table has to live with both.

Inspired by

Walter Sickert

1860–1942

He painted a picture of a dingy back bedroom in Mornington Crescent and called it Jack the Ripper's Bedroom. He hung it. He told people his landlady believed the previous lodger had been the man. Then, when a girl called Emily Dimmock was found with her throat cut in a Camden lodging house, he painted the scene four times over and titled the series after the murder. One canvas he called What Shall We Do for the Rent? A hundred years later people are still arguing about what he knew, and every one of those arguments starts with evidence he supplied himself.

He was the best painter in England at looking at rooms nobody wanted looked at. He went into the music halls — the Bedford, Gatti's — and painted the audience instead of the star: the faces in the gallery, lit from below, half-lost in gaslight and mirror. He painted naked women on iron bedsteads in Camden lodgings, unarranged, ungilded, in bad light, at a moment when English painting still expected a nude to be a goddess or nothing. He worked from drawings and memory rather than from the sitter, which meant the model was never really the subject. The room was.

He began as an actor. He toured in Henry Irving's company, walked on with a good face and a good voice, and gave it up to be a painter, which by every practical measure was the worse job. He served as Whistler's assistant, printing and etching. Then Whistler sent him to Paris to deliver a canvas to Degas, and Degas told him to stop painting what was in front of him. He went back to London and spent the rest of his life doing exactly that: staging the world from notes, in the dark, from the wrong angle, in the wrong part of town.

He founded the Camden Town Group, taught, and painted on into old age from newspaper photographs when he could no longer be bothered with life. Elected to the Royal Academy at seventy-four, he resigned a year later over an insult to another artist. He died in Bath in 1942 and left behind the most convincing body of murder-adjacent painting ever produced by a man who was almost certainly guilty of nothing.

Forget the theories and the hundred-year argument. Remember only this: he made himself the most suspicious man in London on purpose, and he did it by painting exactly what he saw.

How to play mafia

Mafia is easier to play than it looks. Everyone gets a hidden card — most of the table is City, a hidden few are Mafia. At night the killers quietly pick a victim while a doctor tries to guess who needs saving and a cop digs for the truth. By day the survivors argue about what happened, put someone on trial, and vote. The City wins by finding every killer; the Mafia wins by surviving until they can win a vote. The walkthrough takes you through the whole game, from the deal to the last trial.

How to play mafia

Standard game setups

Your first game should be The Lamp and the Lancet — eight players and only three night wakes, so nobody gets lost. With a ninth chair the same deal becomes, naturally, The Ninth Chair. All twenty published deals, up to twenty-seven players, are on the setups page.

See more mafia game setups