Players first
There was never a morning when we sat down and decided to become “a company that makes games.” We were already in the chairs. Living rooms. Birthdays. The last train home delayed because the vote was not finished. Someone’s tea gone cold. Someone’s alibi thinner than paper.
Mafia does a strange, tender thing. You look at people you love, and for an hour you cannot quite trust the shape of their mouth. Then the lights come up and you are friends again, a little more known to each other than before.
We did not find mafia. We kept coming back to it, year after year, because no other game listens to a room quite like this one does.
For a long time we played with scraps — folded notes, a pencil, whatever deck happened to be in the cupboard. The night still worked. The day still burned. But we wanted cards you could keep. Faces you could remember. A host who had something kind to read, instead of inventing the dark from memory.
How it began
In 2023 we asked the wider world to help us print a proper mafia card game. Kickstarter was the door we knocked on. People we had never met said yes. They paid for ink, for card stock, for a first box that could travel from our table to theirs.
That campaign was a beginning, not the whole story. It proved what we already felt in our bones: there are still rooms that want to sit close, close their eyes, and argue. We are grateful to everyone who helped that first printing happen. What we make now is the game we kept dreaming about after the lights of the campaign went down.
The Final Witness
The Final Witness is that dream with a lid on it. A boxed mafia card game. Large cards. Two teams. A host. You deal, you hide what you were given, and the room has to talk its way toward the truth.
We did not invent mafia. The game is older than this website, older than our first box, older than some of the people who now play it with us. We only dressed it carefully — City versus Mafia, a night of quiet visits, a day of accusations — and asked real people from history to sit in the roles.
The Narrator is the host, not a third team. And when someone leaves the living circle, they do not wander off to the sofa. They stay. They listen. On the last day they speak. That last vote is where the deck gets its name.
Open the box, deal the cards, and you can start the same night. Everything you need is already in your hands.
London, 1900
Why the East End? Because it is a place that already knew how to keep a secret. Gaslight on wet brick. Names that still catch in the throat. A city loud enough that a quiet conversation could disappear into it.
Every face on a card belonged to someone who walked the earth. We are still writing the longer stories. The printed jobs are ready now — you can play tonight.
This website
Think of this site as the table we leave out for you when we cannot be in the room. Here is how to play mafia, from the first deal to the last vote. Here is a narrator script you can read straight off the page. Here are the mafia roles, and the mafia game rules for the nights when two jobs collide.
When the boxes are ready, you can buy the deck here. Until then, join the list and we will write when it is time.
Come sit down
If you already know the game, you know what to do. If you do not, start gently. The door is not locked.













