How to play mafia

Mafia game setups

A setup is the exact mix of cards you shuffle for your player count — how many killers, which specialists, and Citizens to fill the rest. These are the twenty published deals for The Final Witness, from The Lamp and the Lancet at eight players to The Box Stands Empty at twenty-four, then pad with Citizens up to twenty-seven. Every one of them is still City versus Mafia; what changes is how much is happening in the dark. Deals marked Final Witness seat expansion cards — in those games the dead close their eyes at night too, and rise for one last vote at the end. Open a setup for the full card list, the night order, and tips for both teams.

22published deals
6–27players + moderator
2teams in every list
Lamp & Lancetfirst game
Classic mafia 6+ players

The House Is Small Tonight

When only six friends could make it, you still light the lamp and put the lancet on the table. One knife is plenty in a room this close.

Classic mafia 7+ players

A Chair Brought In

Someone found a seventh chair in the hall and the evening grew a little kinder. Same one knife, one more neighbour to talk to.

Recommended first 8+ players

The Lamp and the Lancet

The teaching deal. Eight chairs, one lamp, one lancet — and two knives that already know each other.

Final Witness 8+ players

A Visiting Card Returned

Still one lamp — but now one door hits back. Call on the wrong house at night and you will wish you had sent a note.

Classic mafia 9+ players

The Ninth Chair

The classic table of nine. Two killers, a cop, a doctor — and the vote does the rest.

Final Witness 9+ players

Sherlock’s Demise

For tables that like clues. Read the dead, check a team, and mind the Duelist’s duel.

Classic mafia 9+ players

The Yard Was Certain

One lamp, and it can be lied to. The Yard filed him under City, and the Yard is never wrong.

Final Witness 10+ players

A Prior Engagement

She points first, and somebody’s night simply does not happen. And the man at the door duels his callers.

Classic mafia 11+ players

A Death Off the Books

The Bishop taxes the Assassins’ knife. The Terrorist’s exit does not go through the parish.

Final Witness 12+ players

Struck from the Roll

One seat raises the recently dead. One seat burns them off the roll. And the lamp may be lying.

Final Witness 13+ players

Rise of the Underdog

The City gets tools, the Mafia gets tricks. You win this one as a table, not as four solo stars.

Classic mafia 13+ players

Two Lamps, One Slab

Gunn and Henry both in chairs, and a slab for everyone else. Two checks a night — while they live.

Final Witness 14+ players

Protected Until Breakfast

The client cannot be summoned. The job never happened. And the house still hits back.

Final Witness 15+ players

Debate Club

Built for rooms that love to argue. Words win this deal — and careless words lose it.

Classic mafia 15+ players

Two Cartridges

A soldier with two shots, and a room daring him to spend both. The Lawyer would rather nobody stood trial at all.

Final Witness 16+ players

Apologies for Absence

Minutes are read at the end of the evening — and some names have been made unavailable.

Final Witness 17+ players

The Last Point He Made

The Oracle dies pointing. The Vigilante has two arguments of his own. The Terrorist needs only one.

Final Witness 18+ players

Both Lamps Lit

Two checks a night. One of them may still be a kindness from Sabini.

Final Witness 20+ players

All-out Warzone

The veterans’ deal. Twenty players, three Assassins, and a day that has to keep moving.

Final Witness 20+ players

Limehouse Overtime

Warzone-sized, different firm. Two Assassins, a man the Yard already cleared, and a Bishop taxing the wrong knife.

Final Witness 22+ players

Foolscap in the Dark

Write every wake. Call them in the same order. The quiet ones in the dark are not all done with the evening.

Final Witness 24+ players

The Box Stands Empty

Every useful face in a chair. Two more chairs take the last Citizens. After that the box really is empty.

Which mafia game setup should you deal?

The honest answer for a new table is The Lamp and the Lancet — eight players, three night wakes, and nothing for the host to trip over. Pull up a ninth chair and it becomes, naturally, The Ninth Chair; the deal is the same. When a night and a day run smoothly without anyone asking what to do, you have outgrown it.

From nine to twelve, pick your poison: clues in Sherlock's Demise, a lying cop check in The Yard Was Certain, a first expansion card in A Visiting Card Returned or A Prior Engagement. From thirteen the deals seat both Policemen and the deck starts playing at full width — Two Lamps One Slab, Debate Club, Two Cartridges, and the rest of the ladder.

Twenty and up is veteran country: All-out Warzone, Limehouse Overtime, and at twenty-four The Box Stands Empty, which deals every named card the box prints. After that, pad with Citizens up to twenty-seven.

Mafia card game

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One box, up to 27 players, and a room that won't stop talking about it tomorrow. The Final Witness delivers the complete 1900 East London experience—featuring 48 premium 310gsm cards, a built-in Narrator script, and the Final Witness Vote to eliminate player downtime forever.

  • 48 Cards Total — Complete deck on premium 310gsm casino stock
  • 28 Character Cards — 27 playable London figures plus 1 Narrator
  • 20 Final Witness Cards — Physical markers to track dead players
  • Zero Player Elimination — Dead players stay active to vote until the end
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Orders start shipping in January 2027

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