7+ players · Setup

A Chair Brought In

Someone found a seventh chair in the hall and the evening grew a little kinder. Same one knife, one more neighbour to talk to.

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7+players + host
3night wakes
1Mafia card
One more voicesame one knife

How this deal plays

Someone found another chair in the hall and the evening grew a little kinder. Seven living players, still one Assassin, still a Policeman and a Doctor, and now four Citizens instead of three. That extra neighbour matters more than it looks: one more vote with no night job attached, and one more face the killer has to imitate while the room watches. Do not add a second Assassin here. A second knife at seven would barely leave the City a majority, and one night could flip the whole vote. The night is the same short teaching script — Assassin, Doctor, Policeman — so a new host can run it without breaking a sweat. The day is where the new chair earns its keep. With seven alive, a trial needs five hands. After the first death it needs four. Recount every time. Yesterday's number will lie to you.

The deal: who gets which cards

Shuffle exactly these cards for 7 or more living players, plus one host, and deal one face down to each person. Look at your card once, hide it, and say whatever you like for the rest of the game — the card is the only proof of anything.

Night order for this setup

The host calls these wakes in this order, every night, reading from a written list. Skip nothing, rush nothing — the spoken lines are on the mafia game narrator script.

  1. 01

    Assassin

    He wakes alone, points at one player, and sleeps. There is no partner to agree with.

  2. 02

    Doctor

    She picks one player to heal. If she guessed tonight's victim, nobody dies — and nobody finds out why. She cannot pick herself two nights in a row.

  3. 03

    Policeman

    He picks one player, and the host shows their team: City or Mafia, never a role name. The answer is always true.

Tips for this deal

If you are City

Use the extra voice. Four Citizens can surround a story that three could not. Still, do not waste a lynch on volume alone — one bad vote and the Assassin is already smelling the end. If you hold the Policeman, share what you learn late, and only when it can swing the room. A badge flashed too early is an invitation to die.

If you are Mafia

The fourth Citizen is another mask you can wear and another vote you have to fool. Stay inside the conversation. Agree with the table until the moment it turns, and never be the only person defending a name. You still have only one knife, so spend the night as if you cannot afford a famous kill.

If you are hosting

Same three wakes, same order, every night. Write the trial count on your pad before anyone speaks: five hands while seven are alive, four after the first death. Announce the number out loud so the table does not reuse last night's maths.

When an eighth player sits down, move to The Lamp and the Lancet. That is the first deal with two Assassins, and it is the one most new tables should learn next.

Mafia card game

Buy the Mafia Game Cards Now

One box, up to 27 players, and a room that won't stop talking about it tomorrow. The Final Witness delivers the complete 1900 East London experience—featuring 48 premium 310gsm cards, a built-in Narrator script, and the Final Witness Vote to eliminate player downtime forever.

  • 48 Cards Total — Complete deck on premium 310gsm casino stock
  • 28 Character Cards — 27 playable London figures plus 1 Narrator
  • 20 Final Witness Cards — Physical markers to track dead players
  • Zero Player Elimination — Dead players stay active to vote until the end
  • Digital QR Access — Instant rules, setups, and lore on every card back
$34.95 −22% $45.00
Orders start shipping in January 2027

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