Citizen mafia card — Henry Taylor

Citizen

The City Day No night job 9 in the deck

What this card does

In a mafia card game most people are Citizens. You have a hidden card. You have no ability during the night phase. By day you talk, you accuse, and you vote.

How to play

  1. 01

    Night

    You have no ability during the night phase. Close your eyes. Stay asleep.

  2. 02

    Day

    Talk, accuse, and vote. That is the whole job.

  3. 03

    Hidden card

    Look once. Put it away. The card is the only proof.

Tips

  • Speak.
  • Ask why someone is quiet.
  • The vote is your job.

The Citizen is one of the mafia roles in the mafia party game.

In the box

Dealt in these setups

Published mixes that seat this card. Pick the list that fits the room, then deal.

Classic mafia 6+ players

The House Is Small Tonight

When only six friends could make it, you still light the lamp and put the lancet on the table. One knife is plenty in a room this close.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 1 Assassin
Classic mafia 7+ players

A Chair Brought In

Someone found a seventh chair in the hall and the evening grew a little kinder. Same one knife, one more neighbour to talk to.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 1 Assassin
Recommended first 8+ players

The Lamp and the Lancet

The teaching deal. Eight chairs, one lamp, one lancet — and two knives that already know each other.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 2 Assassins
Final Witness 8+ players

A Visiting Card Returned

Still one lamp — but now one door hits back. Call on the wrong house at night and you will wish you had sent a note.

City 1 Policeman, 1 Doctor, Duelist, Citizens to fill Mafia 2 Assassins
Classic mafia 9+ players

The Ninth Chair

The classic table of nine. Two killers, a cop, a doctor — and the vote does the rest.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 2 Assassins
Final Witness 9+ players

Sherlock’s Demise

For tables that like clues. Read the dead, check a team, and mind the Duelist’s duel.

City Policeman, Coroner, Duelist, Citizens to fill Mafia 1 Assassin, Lawyer, Enforcer
Classic mafia 9+ players

The Yard Was Certain

One lamp, and it can be lied to. The Yard filed him under City, and the Yard is never wrong.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 1 Assassin, Mastermind
Final Witness 10+ players

A Prior Engagement

She points first, and somebody’s night simply does not happen. And the man at the door duels his callers.

City 1 Policeman, 1 Doctor, Duelist, Citizens to fill Mafia 1 Assassin, Mistress
Classic mafia 11+ players

A Death Off the Books

The Bishop taxes the Assassins’ knife. The Terrorist’s exit does not go through the parish.

City 1 Policeman, 1 Doctor, Priest, Citizens to fill Mafia 2 Assassins, Terrorist
Final Witness 12+ players

Struck from the Roll

One seat raises the recently dead. One seat burns them off the roll. And the lamp may be lying.

City 1 Policeman, Ritualist, Coroner, Citizens to fill Mafia 1 Assassin, Mastermind, Mistress, Arsonist
Final Witness 13+ players

Rise of the Underdog

The City gets tools, the Mafia gets tricks. You win this one as a table, not as four solo stars.

City Priest, Duelist, Ritualist, Coroner, Citizens to fill Mafia 2 Assassins, Mistress, Arsonist
Classic mafia 13+ players

Two Lamps, One Slab

Gunn and Henry both in chairs, and a slab for everyone else. Two checks a night — while they live.

City 2 Policemen, Coroner, Oracle, Doctor, Citizens to fill Mafia 2 Assassins, Enforcer, Lawyer
Final Witness 14+ players

Protected Until Breakfast

The client cannot be summoned. The job never happened. And the house still hits back.

City 2 Policemen, Duelist, Doctor, Oracle, Citizens to fill Mafia 2 Assassins, Lawyer, Mistress
Final Witness 15+ players

Debate Club

Built for rooms that love to argue. Words win this deal — and careless words lose it.

City Doctor, Coroner, Priest, Duelist, Citizens to fill Mafia 2 Assassins, Mistress, Enforcer, Lawyer
Classic mafia 15+ players

Two Cartridges

A soldier with two shots, and a room daring him to spend both. The Lawyer would rather nobody stood trial at all.

City 2 Policemen, Doctor, Vigilante, Oracle, Citizens to fill Mafia 2 Assassins, Lawyer, Enforcer
Final Witness 16+ players

Apologies for Absence

Minutes are read at the end of the evening — and some names have been made unavailable.

City 2 Policemen, Doctor, Priest, Duelist, Ritualist, Citizens to fill Mafia 2 Assassins, Mistress, Arsonist, Enforcer
Final Witness 17+ players

The Last Point He Made

The Oracle dies pointing. The Vigilante has two arguments of his own. The Terrorist needs only one.

City 2 Policemen, Doctor, Oracle, Vigilante, Duelist, Citizens to fill Mafia 2 Assassins, Terrorist, Enforcer
Final Witness 18+ players

Both Lamps Lit

Two checks a night. One of them may still be a kindness from Sabini.

City 2 Policemen, Oracle, Doctor, Duelist, Coroner, Citizens to fill Mafia 2 Assassins, Mastermind, Lawyer, Mistress
Final Witness 20+ players

All-out Warzone

The veterans’ deal. Twenty players, three Assassins, and a day that has to keep moving.

City Duelist, Vigilante, Doctor, Oracle, Ritualist, Citizens to fill Mafia 3 Assassins, Enforcer, Terrorist, Arsonist, Mistress
Final Witness 20+ players

Limehouse Overtime

Warzone-sized, different firm. Two Assassins, a man the Yard already cleared, and a Bishop taxing the wrong knife.

City 2 Policemen, Vigilante, Doctor, Priest, Oracle, Duelist, Citizens to fill Mafia 2 Assassins, Mastermind, Terrorist, Lawyer, Mistress
Final Witness 22+ players

Foolscap in the Dark

Write every wake. Call them in the same order. The quiet ones in the dark are not all done with the evening.

City 2 Policemen, Doctor, Coroner, Oracle, Ritualist, Vigilante, Duelist, Priest, Citizens to fill Mafia 3 Assassins, Mastermind, Mistress, Arsonist, Lawyer
Final Witness 24+ players

The Box Stands Empty

Every useful face in a chair. Two more chairs take the last Citizens. After that the box really is empty.

City 2 Policemen, Doctor, Oracle, Coroner, Priest, Vigilante, Duelist, Ritualist, Citizens to fill Mafia 3 Assassins, Mastermind, Enforcer, Terrorist, Mistress, Arsonist

The deck

Faces of this role

Citizen has 9 printed faces. The job is the same. Only the person on the card changes.

East End lore

Citizen mafia game character

A Citizen has no trick at night, and Henry Taylor never had one either. He was an orphaned mill hand from Hollinwood who learned to swim in dye-fouled canals and in the public baths on the cheap night before the water was changed. Once, in a single week at the London Games, he won three Olympic golds in an unheated tank sunk into a running track. Nobody handed him an advantage. That is the Citizen: nothing to hide behind, only what you are willing to do in daylight with the one vote you have.

In the lore, Henry found him through the swimming clubs. Every gate on the docks was paid for, but nobody watched the water, because nobody went into the river there and expected to come out. Taylor did, five times, at two in the morning. On the fifth he put his hand on a coat and found a man who had been in the river for months, with a tin tobacco box and two dry sheets of paper in his pocket. Taylor carried them to Kensington. Seventeen days later, he stopped being anywhere.

“The river keeps what you give it. I just ask it nicely to give some back.”

Henry Taylor

Card scene

Henry Taylor

Citizen · City

Sir Richard Edward Henry found him at the Anchor with a half-empty glass and yesterday's paper. Henry Taylor was twenty-six, built solid, the fastest swimmer on the wharves. The kind of man who moved through water like he was born to it.

Richard Edward Henry sat without asking.

“You're Taylor.”

“Yeah.”

“You swim.”

“Is the Pope Catholic?”

Richard Edward Henry didn't smile. “I have work that wants it. You keep your mouth shut, you do what you're told, and you're serving the Crown in ways most men never will.”

Henry set down his glass. He waited.

“We're gathering the best men in London. The ones who matter. The ones who'll make a difference when it counts. You're one of them.”

Something shifted in Henry's chest.

“What if I talk.”

“Then you stop eating. You stop working. You will definitely stop swimming. And if you are lucky—” Richard Edward Henry leaned close, his voice flat and final, “—you will continue breathing.”

The words sat between them like a knife.

Henry didn't flinch. He'd heard worse. But he understood. This wasn't a job. This was a commitment.

“What kind of work.”

“The kind that counts. The kind you'll remember when you're old.”

Henry leaned forward. “Listen — you got connections, yeah? Real ones? I can swim better than anyone on the wharves. Better than most anywhere. You think you could pull some strings? Get me into the posh boys Olympics? Racing? I want to show the frogs and the pasta-eaters some new tricks. Show 'em what an English swimmer can do.”

Richard Edward Henry studied him for a long moment. Then something in his face shifted.

“Do what Gunn tells you. Three nights a week. You keep it silent. And after that—” he paused, letting Henry hang on it, “—we'll see what we can arrange.”

He stood and put down money on the table.

“Eastern stairs. Full dark. Gunn's waiting. And Taylor—” he looked directly at him, “—you're going to swim in ways you never imagined.”

Street

A face in the crowd

Mill hands, clerks, and shopkeepers fill the East End. Most people in a mafia card game look like this — ordinary, and hard to prove.

Meeting

The room itself

The City lives or dies on ordinary chairs. This seat is the crowd: talk, doubt, and a vote when the talk runs out.

The room

Loud or quiet

A silent Citizen worries people. A loud one worries them too. The table has to live with both.

Inspired by

Henry Taylor

1885–1951

Three gold medals in a single week. Eight across four Games — a tally no British athlete would match for a hundred years. At the mile, and at any distance long enough to break a man who was measuring the finish, he was the undisputed best on earth.

At the 1908 London Olympics, organizers sank a canvas-sided, unheated tank straight into the infield of the White City running track. Before a crowd that had paid to watch the runners, a twenty-three-year-old mill hand won the 400 meters, won the 1500, and anchored the gold-medal relay. Three titles in seven days. The first Briton in history to do it.

He was forged in Hollinwood. Orphaned young, raised by an older brother who carried him to the water before he could swim a stroke, he went into the cotton mills as a boy and stayed there. He trained where a working man could: in dye-fouled canals, and in the public baths on the last night before a water change — when entry was a penny cheaper because the basin was thick with the week's grease.

In 1914 he traded the mills for the Royal Navy and survived the bloodbath at Jutland. After the war he ran a public house into the ground, losing it with the soft-hearted carelessness of a man who never learned to count coin. He finished as an attendant at the Chadderton baths, handing towels to schoolboys who didn't know his name, selling his Olympic gold one medal at a time to make the rent.

Forget the tally. Remember only this: Henry Taylor would enter cold, black water whenever he was called, stay as long as he was required to, and never once ask for a reason.

How to play mafia

Mafia is easier to play than it looks. Everyone gets a hidden card — most of the table is City, a hidden few are Mafia. At night the killers quietly pick a victim while a doctor tries to guess who needs saving and a cop digs for the truth. By day the survivors argue about what happened, put someone on trial, and vote. The City wins by finding every killer; the Mafia wins by surviving until they can win a vote. The walkthrough takes you through the whole game, from the deal to the last trial.

How to play mafia

Standard game setups

Your first game should be The Lamp and the Lancet — eight players and only three night wakes, so nobody gets lost. With a ninth chair the same deal becomes, naturally, The Ninth Chair. All twenty published deals, up to twenty-seven players, are on the setups page.

See more mafia game setups