16+ players · Setup

Apologies for Absence

Final WitnessThe dead rise for one last vote

Minutes are read at the end of the evening — and some names have been made unavailable.

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16+players + host
7night wakes
5Mafia cards
Final Witnessa war over the roll

How this deal plays

An attendance war. The Ritualist can return a dead voice to the table; the Arsonist strikes names off the final roll one burned body at a time; the Enforcer makes the living miss a day of speech or vote. Meanwhile the Priest and the Duelist punish the Mafia for choosing the wrong victim, and both Policemen keep honest books. Every seat in this deal is a fight about who gets to be present — at the table, and at the Final Witness.

The deal: who gets which cards

Shuffle exactly these cards for 16 or more living players, plus one host, and deal one face down to each person. Look at your card once, hide it, and say whatever you like for the rest of the game — the card is the only proof of anything.

Night order for this setup

The host calls these wakes in this order, every night, reading from a written list. Skip nothing, rush nothing — the spoken lines are on the mafia game narrator script.

  1. 01

    Mistress

    First wake. One player's night ability is cancelled before it happens.

  2. 02

    Assassins

    They wake together, agree on one victim in silence, and point.

  3. 03

    Doctor

    Heals one player. Not herself two nights in a row.

  4. 04

    Policemen

    Both wake together. Each points at a player, and the host shows each one that player's team.

  5. 05

    Enforcer

    Strips one player of speech or vote for the next day.

  6. 06

    Ritualist

    May revive a player who died within the last two nights.

  7. 07

    Arsonist

    Burns one dead player each night. The burned cannot vote at the Final Witness.

Tips for this deal

If you are City

The Ritualist's raise is worth most on a voice the table trusts — and the Mafia knows it, so expect the Mistress to blank him on exactly that night. Have a second name ready.

If you are Mafia

The Arsonist is playing the last day of the game every night. Burn the players who read the room well; their silence at the Final Witness is worth more than another kill.

If you are hosting

This is a bookkeeping deal: the Mistress's cancel, the Enforcer's gag, the Ritualist's two-night window, the Arsonist's roll, and two never-waking trap cards. Write everything down, every night.

The Priest cancels the Assassins' next night only if they kill him. The Duelist duels his visitors and his voters. Neither ever wakes — both are always on.

Mafia card game

Buy the Mafia Game Cards Now

One box, up to 27 players, and a room that won't stop talking about it tomorrow. The Final Witness delivers the complete 1900 East London experience—featuring 48 premium 310gsm cards, a built-in Narrator script, and the Final Witness Vote to eliminate player downtime forever.

  • 48 Cards Total — Complete deck on premium 310gsm casino stock
  • 28 Character Cards — 27 playable London figures plus 1 Narrator
  • 20 Final Witness Cards — Physical markers to track dead players
  • Zero Player Elimination — Dead players stay active to vote until the end
  • Digital QR Access — Instant rules, setups, and lore on every card back
$34.95 −22% $45.00
Orders start shipping in January 2027

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