The City
15+ players · Setup
Two Cartridges
A soldier with two shots, and a room daring him to spend both. The Lawyer would rather nobody stood trial at all.
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How this deal plays
The City carries a gun in this deal — the Vigilante, with exactly two kills for the whole game — and the deal is a long dare to use it. Both Policemen check the living, the Oracle marks a name each night, and every answer is true. The Mafia cannot poison the information, so it attacks the courtroom instead: the Lawyer makes the obvious lynch illegal, and the Enforcer silences whoever was about to say the true thing out loud.
The deal: who gets which cards
The Mafia
Mafia
Shuffle exactly these cards for 15 or more living players, plus one host, and deal one face down to each person. Look at your card once, hide it, and say whatever you like for the rest of the game — the card is the only proof of anything.
Night order for this setup
The host calls these wakes in this order, every night, reading from a written list. Skip nothing, rush nothing — the spoken lines are on the mafia game narrator script.
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01
Assassins
They wake together, agree on one victim in silence, and point.
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02
Vigilante
May kill — twice per game in total. May also sleep without pointing.
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03
Doctor
Heals one player. Not herself two nights in a row.
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04
Policemen
Both wake together. Each points at a player, and the host shows each one that player's team.
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05
Lawyer
Marks the client who cannot be put on trial tomorrow.
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06
Enforcer
Strips one player of speech or vote for the next day.
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07
Oracle
Marks a player each night. If the Oracle dies, the moderator reveals the last mark's role.
Tips for this deal
If you are City
The Vigilante's bullets answer the Lawyer: a client who cannot be tried can still be shot. But hold fire until two checks agree — a City body with a City bullet in it is how this deal is lost.
If you are Mafia
Bait the gun. Act guilty enough to draw a bullet and innocent enough to survive a trial, and let the Vigilante do your killing for you.
If you are hosting
Track the Vigilante's remaining shots, the Lawyer's client, and the Enforcer's target. When the Vigilante and the Assassins pick the same victim, one death is announced — the dawn never explains itself.
Two cartridges, spent right, end this game early. Spent wrong, they end it early the other way.
Mafia card game
Buy the Mafia Game Cards Now
One box, up to 27 players, and a room that won't stop talking about it tomorrow. The Final Witness delivers the complete 1900 East London experience—featuring 48 premium 310gsm cards, a built-in Narrator script, and the Final Witness Vote to eliminate player downtime forever.
- 48 Cards Total — Complete deck on premium 310gsm casino stock
- 28 Character Cards — 27 playable London figures plus 1 Narrator
- 20 Final Witness Cards — Physical markers to track dead players
- Zero Player Elimination — Dead players stay active to vote until the end
- Digital QR Access — Instant rules, setups, and lore on every card back
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