Vigilante mafia card — Sir Adrian Carton de Wiart

Vigilante

The City Night Kill Twice per game

What this card does

Twice per game you pick a player and kill them.

How to play

  1. 01

    Wake

    When the host calls the Vigilante, open your eyes.

  2. 02

    Kill

    Twice per game, pick a player and kill them.

  3. 03

    Sleep

    Close your eyes. You do not have to use it every night. You have two uses in the whole game.

Tips

  • You have two uses in the whole game.
  • A wrong kill can lose the table.

The Vigilante is one of the mafia roles in the mafia party game.

In the box

Dealt in these setups

Published mixes that seat this card. Pick the list that fits the room, then deal.

Classic mafia 15+ players

Two Cartridges

A soldier with two shots, and a room daring him to spend both. The Lawyer would rather nobody stood trial at all.

City 2 Policemen, Doctor, Vigilante, Oracle, Citizens to fill Mafia 2 Assassins, Lawyer, Enforcer
Final Witness 17+ players

The Last Point He Made

The Oracle dies pointing. The Vigilante has two arguments of his own. The Terrorist needs only one.

City 2 Policemen, Doctor, Oracle, Vigilante, Duelist, Citizens to fill Mafia 2 Assassins, Terrorist, Enforcer
Final Witness 20+ players

All-out Warzone

The veterans’ deal. Twenty players, three Assassins, and a day that has to keep moving.

City Duelist, Vigilante, Doctor, Oracle, Ritualist, Citizens to fill Mafia 3 Assassins, Enforcer, Terrorist, Arsonist, Mistress
Final Witness 20+ players

Limehouse Overtime

Warzone-sized, different firm. Two Assassins, a man the Yard already cleared, and a Bishop taxing the wrong knife.

City 2 Policemen, Vigilante, Doctor, Priest, Oracle, Duelist, Citizens to fill Mafia 2 Assassins, Mastermind, Terrorist, Lawyer, Mistress
Final Witness 22+ players

Foolscap in the Dark

Write every wake. Call them in the same order. The quiet ones in the dark are not all done with the evening.

City 2 Policemen, Doctor, Coroner, Oracle, Ritualist, Vigilante, Duelist, Priest, Citizens to fill Mafia 3 Assassins, Mastermind, Mistress, Arsonist, Lawyer
Final Witness 24+ players

The Box Stands Empty

Every useful face in a chair. Two more chairs take the last Citizens. After that the box really is empty.

City 2 Policemen, Doctor, Oracle, Coroner, Priest, Vigilante, Duelist, Ritualist, Citizens to fill Mafia 3 Assassins, Mastermind, Enforcer, Terrorist, Mistress, Arsonist

East End lore

Vigilante mafia game character

Twice a game, the Vigilante decides someone will not see morning, with no trial and no vote. Adrian Carton de Wiart settled things the same way. He walked out of Oxford, enlisted under a false name and a false age, and spent the rest of his life at war. He lost an eye and part of an ear. When a surgeon refused to take off his ruined fingers, he pulled them off himself. He won Britain's highest award for valour holding a position with one hand, pulling the grenade pins with his teeth. He was shot through the skull, the hip, the leg and the ankle, and he wrote afterwards that he had thoroughly enjoyed it. That is the Vigilante: a man who treats his own life as ammunition and spends it without asking for change.

In the lore, Galton came to the hospital for Joseph Bell and left with a soldier. Carton de Wiart was lying in a ward with a hole in him, complaining loudly that they would not send him back. Galton told him more than he meant to. The young man never asked whether it was true. He asked where, and when, and then asked for four pounds for a revolver. Galton gave him five. He was the first to arrive, and on the morning the shooting started, he went down the cellar stair towards the screaming instead of out the open door beside him. He has not repaid the five pounds.

“They told me I was too young for war. War disagreed.”

Sir Adrian Carton de Wiart

Card scene

Sir Adrian Carton de Wiart

Vigilante · City

Hospital Garden, London, May 1900

The young man sits on a bench in the sun, one arm strapped to his chest, a bandage showing at his collar. He has been sent home from South Africa with a bullet in the stomach and another in the groin, and he looks at the garden as if it has personally offended him.

An old gentleman sits down at the other end of the bench.

“You are the one who keeps asking the doctors when he can go back,” Galton says.

“Every morning. They keep saying no.”

“You are twenty.”

“I told the Army I was twenty-five.”

“Yes. I heard that too.” Galton folds his hands over his cane. “I am sorry for it. I mean that. It is a hard thing, that we send children to war.”

Carton turns and looks at him properly for the first time.

“With respect, sir, we don't send children. We send the best we have. That's why they go young. The best are always young.”

“And the ones who don't come back?”

“Were the best too. That's the cost of it.” Carton shifts, winces, and does not let it show in his voice. “You think the empire is cruel. It isn't. It's the only thing in the world that knows what men are for. It lets the scientists do science. It lets the priests pray. And it lets the warriors go to war. Nobody asks a surgeon to apologise for cutting.”

Galton is quiet for a while.

“I have spent my whole life,” he says, “trying to find out where the best men come from.”

“And?”

“And I have not finished.” He looks at the bandage at Carton's collar. “Suppose there were a war that did not need a ship. That was here, in this city. That the Army would never be sent to, because the Army would never be told.”

Carton says nothing. But he has stopped looking at the garden.

“It would need a warrior,” Galton says. “Not a soldier. A soldier waits for orders.”

“And a warrior?”

“Knows what he is for.”

Galton stands, slowly, leaning on the cane. He takes a card from his waistcoat and sets it on the bench between them.

“When the doctors say no again tomorrow,” he says, “you might stop asking them.”

He walks back toward the building.

Carton picks up the card. He reads it twice.

The next morning, for the first time since he arrived, he does not ask the doctors anything at all.

Street

The City with a gun

Some people stop waiting for the vote. In 1900 that looked like courage. It also looked like a second killer.

Meeting

A tool that scares its own side

The City has a gun of its own, and that scares the City too. This seat is watched from both halves of the table.

The room

A point you cannot take back

Point at the wrong chair and you have done the killers’ work for them. The room will remember who pointed.

Inspired by

Sir Adrian Carton de Wiart

1880–1963

He lost an eye, a hand, and part of his ear, was shot through the skull, the hip, the leg, the ankle, and survived two plane crashes — and wrote afterwards that he had thoroughly enjoyed the war. That is a direct quotation of the sentiment, not a flourish. He fought in the Boer War, the First World War, and the Second, across sixty years and three continents, and every time the doctors put him back together he went straight out and did it again. He wore a black patch over the socket and an empty pinned sleeve, and he was still being sent into war zones in his sixties.

The details are the point. In Somaliland he was shot twice in the face, losing an eye and part of an ear. On the Western Front his hand was so badly mangled a surgeon refused to remove the ruined fingers, so he pulled them off himself. At Delville Wood he took command of three other battalions after their commanders fell, and at La Boisselle he was awarded Britain's highest decoration for valour for holding a position under fire with his one remaining hand, throwing grenades by pulling the pins out with his teeth. He was shot through the back of the head, through the ankle, through the leg, through the hip, through the ear. In 1941 his plane ditched in the Mediterranean; he swam a mile to shore and was captured by the Italians. He was sixty-one. He then made five escape attempts from an Italian prison camp, including tunnelling for seven months, and got out for eight days disguised as an Italian peasant despite speaking no Italian and having one eye and one hand.

He came from nothing you would expect. Born in Brussels to a Belgian-Irish family, brought up in Cairo, sent to Oxford — and he walked out of university without finishing, enlisted in the British Army under a false name and a false age to fight in South Africa, and told his father afterwards. He was shot in the stomach and the groin in that first war. He was twenty-year-old and had already found what he was for.

He finished as Churchill's personal representative to Chiang Kai-shek in China, retired to Ireland, and spent his last years fishing and shooting on a lake in County Cork. He died in 1963, aged eighty-three, having outlived nearly everyone who had ever tried to kill him.

Forget the wounds and the medals and the count of wars. Remember only this: he was a man who considered his own life a resource to be spent, and spent it, repeatedly, without ever once expecting to be paid back.

How to play mafia

Mafia is easier to play than it looks. Everyone gets a hidden card — most of the table is City, a hidden few are Mafia. At night the killers quietly pick a victim while a doctor tries to guess who needs saving and a cop digs for the truth. By day the survivors argue about what happened, put someone on trial, and vote. The City wins by finding every killer; the Mafia wins by surviving until they can win a vote. The walkthrough takes you through the whole game, from the deal to the last trial.

How to play mafia

Standard game setups

Your first game should be The Lamp and the Lancet — eight players and only three night wakes, so nobody gets lost. With a ninth chair the same deal becomes, naturally, The Ninth Chair. All twenty published deals, up to twenty-seven players, are on the setups page.

See more mafia game setups