The City
24+ players · Setup
The Box Stands Empty
Final WitnessThe dead rise for one last vote
Every useful face in a chair. Two more chairs take the last Citizens. After that the box really is empty.
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How this deal plays
The largest deal the box can print. Every named job on both sides is in a chair: three Assassins and the Mastermind on one hunt, the Terrorist's trade, the Enforcer's gag, the Mistress's cancel, and the Arsonist working the graveyard — against both lamps, the Doctor, the Oracle, the Coroner, the Priest, the Vigilante, the Duelist, and the Ritualist. At twenty-four players, seven Citizens fill the rest. A twenty-fifth chair takes the eighth Citizen, a twenty-sixth takes the ninth, and a twenty-seventh seats the last named card still waiting in the box. After that the box really is empty.
The deal: who gets which cards
The Mafia
Mafia
Shuffle exactly these cards for 24 or more living players, plus one host, and deal one face down to each person. Look at your card once, hide it, and say whatever you like for the rest of the game — the card is the only proof of anything.
Night order for this setup
The host calls these wakes in this order, every night, reading from a written list. Skip nothing, rush nothing — the spoken lines are on the mafia game narrator script.
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01
Mistress
First wake. One player's night ability is cancelled before it happens.
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02
Assassins
The three Assassins and the Mastermind hunt together: one victim, agreed in silence.
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03
Vigilante
May kill — twice per game in total. May also sleep without pointing.
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04
Terrorist
Once per game, may pick a player. Both die.
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05
Doctor
Heals one player. Not herself two nights in a row.
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06
Policemen
Both wake together. Each points at a player — but a check on the Mastermind comes back a lie.
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07
Enforcer
Strips one player of speech or vote for the next day.
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08
Oracle
Marks a player each night. If the Oracle dies, the moderator reveals the last mark's role.
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09
Coroner
Views one dead player's card, once there is a body to read.
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10
Ritualist
May revive a player who died within the last two nights.
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11
Arsonist
Burns one dead player each night. The burned cannot vote at the Final Witness.
Tips for this deal
If you are City
Sixteen of you, eight of them, one kill a night plus whatever the Terrorist and the bullets add. The maths is on your side for a long time — waste no day, and make the dead worth reading.
If you are Mafia
Eight seats is a third of the table, and every one that falls narrows the rest. Spread across the room's arguments, never rescue each other at trial, and let the Arsonist fight the endgame for you.
If you are hosting
Eleven wakes, four marks to track, two traps that never wake, and a lie to keep straight. This is the hardest hosting job the box asks for — full script, full pad, and the win count before every night.
Two more chairs take the last two Citizens, and then there is nothing left to deal. Do not invent people — the box does not.
Mafia card game
Buy the Mafia Game Cards Now
One box, up to 27 players, and a room that won't stop talking about it tomorrow. The Final Witness delivers the complete 1900 East London experience—featuring 48 premium 310gsm cards, a built-in Narrator script, and the Final Witness Vote to eliminate player downtime forever.
- 48 Cards Total — Complete deck on premium 310gsm casino stock
- 28 Character Cards — 27 playable London figures plus 1 Narrator
- 20 Final Witness Cards — Physical markers to track dead players
- Zero Player Elimination — Dead players stay active to vote until the end
- Digital QR Access — Instant rules, setups, and lore on every card back
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