Doctor mafia card — Edith Louisa Cavell

Doctor

The City Night Heal Each night

What this card does

Each night you pick a player and heal them. You cannot pick yourself two nights in a row.

How to play

  1. 01

    Wake

    When the host calls the Doctor, open your eyes.

  2. 02

    Heal

    Pick a player each night and heal them. Can't pick yourself two nights in a row.

  3. 03

    Sleep

    Close your eyes. Do not say who you healed.

Tips

  • Heal someone the table needs alive.
  • Do not pick yourself two nights in a row.

The Doctor is one of the mafia roles in the mafia party game.

In the box

Dealt in these setups

Published mixes that seat this card. Pick the list that fits the room, then deal.

Classic mafia 6+ players

The House Is Small Tonight

When only six friends could make it, you still light the lamp and put the lancet on the table. One knife is plenty in a room this close.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 1 Assassin
Classic mafia 7+ players

A Chair Brought In

Someone found a seventh chair in the hall and the evening grew a little kinder. Same one knife, one more neighbour to talk to.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 1 Assassin
Recommended first 8+ players

The Lamp and the Lancet

The teaching deal. Eight chairs, one lamp, one lancet — and two knives that already know each other.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 2 Assassins
Final Witness 8+ players

A Visiting Card Returned

Still one lamp — but now one door hits back. Call on the wrong house at night and you will wish you had sent a note.

City 1 Policeman, 1 Doctor, Duelist, Citizens to fill Mafia 2 Assassins
Classic mafia 9+ players

The Ninth Chair

The classic table of nine. Two killers, a cop, a doctor — and the vote does the rest.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 2 Assassins
Classic mafia 9+ players

The Yard Was Certain

One lamp, and it can be lied to. The Yard filed him under City, and the Yard is never wrong.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 1 Assassin, Mastermind
Final Witness 10+ players

A Prior Engagement

She points first, and somebody’s night simply does not happen. And the man at the door duels his callers.

City 1 Policeman, 1 Doctor, Duelist, Citizens to fill Mafia 1 Assassin, Mistress
Classic mafia 11+ players

A Death Off the Books

The Bishop taxes the Assassins’ knife. The Terrorist’s exit does not go through the parish.

City 1 Policeman, 1 Doctor, Priest, Citizens to fill Mafia 2 Assassins, Terrorist
Classic mafia 13+ players

Two Lamps, One Slab

Gunn and Henry both in chairs, and a slab for everyone else. Two checks a night — while they live.

City 2 Policemen, Coroner, Oracle, Doctor, Citizens to fill Mafia 2 Assassins, Enforcer, Lawyer
Final Witness 14+ players

Protected Until Breakfast

The client cannot be summoned. The job never happened. And the house still hits back.

City 2 Policemen, Duelist, Doctor, Oracle, Citizens to fill Mafia 2 Assassins, Lawyer, Mistress
Final Witness 15+ players

Debate Club

Built for rooms that love to argue. Words win this deal — and careless words lose it.

City Doctor, Coroner, Priest, Duelist, Citizens to fill Mafia 2 Assassins, Mistress, Enforcer, Lawyer
Classic mafia 15+ players

Two Cartridges

A soldier with two shots, and a room daring him to spend both. The Lawyer would rather nobody stood trial at all.

City 2 Policemen, Doctor, Vigilante, Oracle, Citizens to fill Mafia 2 Assassins, Lawyer, Enforcer
Final Witness 16+ players

Apologies for Absence

Minutes are read at the end of the evening — and some names have been made unavailable.

City 2 Policemen, Doctor, Priest, Duelist, Ritualist, Citizens to fill Mafia 2 Assassins, Mistress, Arsonist, Enforcer
Final Witness 17+ players

The Last Point He Made

The Oracle dies pointing. The Vigilante has two arguments of his own. The Terrorist needs only one.

City 2 Policemen, Doctor, Oracle, Vigilante, Duelist, Citizens to fill Mafia 2 Assassins, Terrorist, Enforcer
Final Witness 18+ players

Both Lamps Lit

Two checks a night. One of them may still be a kindness from Sabini.

City 2 Policemen, Oracle, Doctor, Duelist, Coroner, Citizens to fill Mafia 2 Assassins, Mastermind, Lawyer, Mistress
Final Witness 20+ players

All-out Warzone

The veterans’ deal. Twenty players, three Assassins, and a day that has to keep moving.

City Duelist, Vigilante, Doctor, Oracle, Ritualist, Citizens to fill Mafia 3 Assassins, Enforcer, Terrorist, Arsonist, Mistress
Final Witness 20+ players

Limehouse Overtime

Warzone-sized, different firm. Two Assassins, a man the Yard already cleared, and a Bishop taxing the wrong knife.

City 2 Policemen, Vigilante, Doctor, Priest, Oracle, Duelist, Citizens to fill Mafia 2 Assassins, Mastermind, Terrorist, Lawyer, Mistress
Final Witness 22+ players

Foolscap in the Dark

Write every wake. Call them in the same order. The quiet ones in the dark are not all done with the evening.

City 2 Policemen, Doctor, Coroner, Oracle, Ritualist, Vigilante, Duelist, Priest, Citizens to fill Mafia 3 Assassins, Mastermind, Mistress, Arsonist, Lawyer
Final Witness 24+ players

The Box Stands Empty

Every useful face in a chair. Two more chairs take the last Citizens. After that the box really is empty.

City 2 Policemen, Doctor, Oracle, Coroner, Priest, Vigilante, Duelist, Ritualist, Citizens to fill Mafia 3 Assassins, Mastermind, Enforcer, Terrorist, Mistress, Arsonist

East End lore

Doctor mafia game character

The Doctor chooses one person each night and keeps them alive, and cannot save herself two nights running. Edith Cavell lived by that rule. She ran a nurses' training school in occupied Brussels, and while enemy officers walked her corridors she hid around two hundred Allied soldiers in her wards and cellar and passed them down the line to safety. She nursed the enemy's wounded to the same standard, which made her the last person anyone thought to search. When she was caught she admitted everything, asked for no mercy, and was shot at dawn. The night before, she said she must hold no hatred for anyone. That is the Doctor: she saves whoever is in front of her and never once thinks to save herself.

In the lore, it was Joseph Bell who named her. He told Galton that they had left out the most useful person in the whole arrangement: a nurse. A nurse is let into any house in any district at any hour without a question, and then left alone with whoever is ill and whoever is frightened. Bell called her the most literal-minded woman he had ever met, and meant it as praise. She wrote back with four questions about exactly what would be expected of her, then agreed. At the Three Harpies she sat very straight, with no drink in front of her.

“I don't choose sides. I choose whoever is left on the floor.”

Edith Louisa Cavell

Card scene

Edith Louisa Cavell

Doctor · City

The Recruitment

A hospital corridor. May 1900.

Bell found her examining a patient's chart. He waited until the ward was empty.

“I need someone,” he said without preamble.

Cavell looked up. “For what.”

“Work that won't appear in official records. People are consolidating power in this city through criminal means. I'm gathering those who can recognize what's happening and act on it.”

“No,” she said, returning to her chart. “I'm not playing the games men play. The politics, the sides, the endless jockeying for power. I tend to the sick. That's sufficient.”

“I'm not asking you to play games.”

“You are. You're asking me to choose a side, take a risk, trust that your version of events is correct.” She looked at him directly. “I've watched men lie about what they're protecting and who they're protecting it for. I won't be used that way.”

Bell was quiet for a moment.

“I don't trust either side,” he said. “Not yet. I don't know who's running what or why. But something is moving in this city that will hurt people if it continues unchecked. I need someone who will help whatever side is actually trying to prevent harm — regardless of who they are, regardless of the larger politics.”

Cavell set down her chart.

“That's different,” she said.

“Yes.”

“And if I'm wrong? If I choose poorly?”

“Then you acted on principle when presented with an actual need. That's not playing games, Cavell. That's doing the work.”

She was quiet. She thought about the patients she'd watched suffer from institutional indifference. The cases that were filed away. The negligence that was never addressed.

“When?” she asked.

“We're to be there on the evening of the 28th of May. The Three Harpies.” He paused. “But the eclipse comes in the morning of the 27th. I thought — if you wanted — we could watch it together first. Come the morning of the 27th. Watch the sky go dark. Then decide if you still want any part of this.”

She understood what he was offering: a test. A moment away from institutions and politics. Just the sky changing, and two people watching it happen.

“What time?” she asked.

“Early. Before dawn.”

She nodded. “I'll be there.”

Bell turned to leave.

“Dr. Bell,” she said. “If this is games and I find out —”

“I know,” he said. “You'll make sure everyone knows it.”

He left her standing in the corridor, understanding that he'd found exactly what he was looking for: someone who wouldn't compromise, but who was willing to act. Someone who needed to see the sky change before she committed to changing anything else.

Street

Quiet work

Night nurses and surgeons kept people alive in rooms that should have killed them. The East End knew that kind of care.

Meeting

A cover the City wants

The table sleeps better if it believes someone is covering a body. That belief can be as useful as the cover itself.

The room

Thanks you cannot take

Save the wrong chair and you look dirty. Save the right one and nobody can thank you out loud.

Inspired by

Edith Louisa Cavell

1865–1915

Some heroes carry rifles. This one carried a bedpan, wore a starched apron, and cost the German army more men than a regiment could have. Edith Cavell ran a nurses' training school in occupied Brussels, and while German officers walked her corridors daily she was moving Allied soldiers out of the country — roughly two hundred of them, hidden in her wards and her cellar, fed, papered, and handed down the line to the Dutch border. She was arrested, held in solitary for ten weeks, tried, and shot at dawn on 12 October 1915. She was forty-nine years old. Enlistment in Britain surged in the weeks that followed. They killed a nurse and armed a generation.

She never denied a word of it. At trial she admitted everything, plainly and without theatre, and said the men would have been shot had she not helped them. She offered no defence worth the name and asked for no mercy. What made it work for nine months was the thing they could not imagine being a weapon: she treated German wounded in the same wards, to the same standard, with the same care — which made her the last person in Brussels anyone thought to search. Her competence was the cover. Her decency was the cover. The night before they shot her, she told an English chaplain that patriotism was not enough, and that she must hold no hatred or bitterness towards anyone. She said that about the men who were going to kill her in the morning, and she meant it.

She was not born to any of this. A Norfolk vicar's daughter, she spent her twenties as a governess and did not begin nursing until she was thirty, training at the London Hospital on the Whitechapel Road — the East End, the worst wards in the country, the hardest apprenticeship available to anyone. She went to the typhoid outbreak at Maidstone, where nursing was the whole of the treatment and the dying were counted daily. She never went back to minding other people's children. Then Belgium called her over to build modern nursing in a country that had none, and she built it from nothing: the school, the standards, the profession itself.

After the war they brought her home in state. Her body went through London to Westminster Abbey and was buried at Norwich Cathedral. Her statue stands by Trafalgar Square with her last sentence carved into the stone. A mountain in Canada bears her name.

Forget the two hundred men and the firing squad. Remember only this: she saved whoever was in front of her, without exception and without asking, and she never once thought to save herself.

How to play mafia

Mafia is easier to play than it looks. Everyone gets a hidden card — most of the table is City, a hidden few are Mafia. At night the killers quietly pick a victim while a doctor tries to guess who needs saving and a cop digs for the truth. By day the survivors argue about what happened, put someone on trial, and vote. The City wins by finding every killer; the Mafia wins by surviving until they can win a vote. The walkthrough takes you through the whole game, from the deal to the last trial.

How to play mafia

Standard game setups

Your first game should be The Lamp and the Lancet — eight players and only three night wakes, so nobody gets lost. With a ninth chair the same deal becomes, naturally, The Ninth Chair. All twenty published deals, up to twenty-seven players, are on the setups page.

See more mafia game setups