The City
9+ players · Setup
The Yard Was Certain
One lamp, and it can be lied to. The Yard filed him under City, and the Yard is never wrong.
Playing with plain cards or index paper? Upgrade your table with The Final Witness Mafia Card Deck—featuring 28 custom illustrated cards, balanced setups, host scripts, and a zero-elimination mechanic that keeps every player alive and active until the end.
How this deal plays
The Ninth Chair's shape with a rotten plank in it. The Mafia is one Assassin and the Mastermind, who hunts right alongside him — but if the Policeman checks the Mastermind, the moderator lies about his faction. The City's one piece of hard information can now come back wrong, and nobody at the table can tell which nights it did. The vote has to lean on behaviour again, the way it did before anyone wore a badge.
The deal: who gets which cards
The Mafia
Mafia
Shuffle exactly these cards for 9 or more living players, plus one host, and deal one face down to each person. Look at your card once, hide it, and say whatever you like for the rest of the game — the card is the only proof of anything.
Night order for this setup
The host calls these wakes in this order, every night, reading from a written list. Skip nothing, rush nothing — the spoken lines are on the mafia game narrator script.
Tips for this deal
If you are City
Treat checks as evidence, not gospel. A "City" answer on the player everyone suspects is exactly what the Mastermind is counting on. Cross-reference every check with how that player actually votes.
If you are Mafia
If you are the Mastermind, invite the check. Act like a man who has been investigated and cleared — because as far as the cop knows, you have been.
If you are hosting
Practise the lie before the game: the same pause, the same face, the same gesture for a false answer as a true one. If your delivery changes, the whole deal collapses.
If your table has started treating the cop's word as gospel, this deal will teach them better.
Mafia card game
Buy the Mafia Game Cards Now
One box, up to 27 players, and a room that won't stop talking about it tomorrow. The Final Witness delivers the complete 1900 East London experience—featuring 48 premium 310gsm cards, a built-in Narrator script, and the Final Witness Vote to eliminate player downtime forever.
- 48 Cards Total — Complete deck on premium 310gsm casino stock
- 28 Character Cards — 27 playable London figures plus 1 Narrator
- 20 Final Witness Cards — Physical markers to track dead players
- Zero Player Elimination — Dead players stay active to vote until the end
- Digital QR Access — Instant rules, setups, and lore on every card back
Secure checkout · shipping on the payment page · duties and customs paid