9+ players · Setup

Sherlock’s Demise

Final WitnessThe dead rise for one last vote

For tables that like clues. Read the dead, check a team, and mind the Duelist’s duel.

Playing with plain cards or index paper? Upgrade your table with The Final Witness Mafia Card Deck—featuring 28 custom illustrated cards, balanced setups, host scripts, and a zero-elimination mechanic that keeps every player alive and active until the end.

9+players + host
5night wakes
3Mafia cards
Step twoafter the teaching deals

How this deal plays

Still nine players, but now the game is about evidence. There is no Doctor in this deal, so every kill lands — and the City has to make each death pay. The Coroner reads the cards of the dead. The Policeman checks the living. The Duelist is a trap that punishes both a night visit and a rushed trial. Against all that, the Mafia fields only one Assassin — but a Lawyer to shield the guilty from trial, and an Enforcer to silence the accusers.

The deal: who gets which cards

Shuffle exactly these cards for 9 or more living players, plus one host, and deal one face down to each person. Look at your card once, hide it, and say whatever you like for the rest of the game — the card is the only proof of anything.

Night order for this setup

The host calls these wakes in this order, every night, reading from a written list. Skip nothing, rush nothing — the spoken lines are on the mafia game narrator script.

  1. 01

    Assassin

    One killer, one victim — and no Doctor to stop it.

  2. 02

    Policeman

    Checks one player's team each night. With no Mastermind in this deal, the answer is always true.

  3. 03

    Lawyer

    Picks the Mafia's client. That player cannot be put on trial tomorrow.

  4. 04

    Enforcer

    Points at a player and shows the host speak or vote. That right is gone for the next day.

  5. 05

    Coroner

    Once someone is dead, views one dead player's card each night.

Tips for this deal

If you are City

Cross-check everything. The Coroner can confirm or destroy a dead player's claims, and the cop's checks pile up fast against only three Mafia cards. But remember: nobody is saving you. Talk too loudly about what you know and you will not see the next dawn.

If you are Mafia

You have one killer, so protect them. A well-timed Lawyer pick makes your Assassin untouchable on a dangerous day, and the Enforcer can strip the vote from whoever is getting too close.

If you are hosting

No Mistress here, so open the night with the Assassin. Mind the Duelist: he duels any enemy who visits him at night, and a vote against him becomes a duel with one of his voters. Resolve his card as printed, not as a normal death.

The exact trial counts, and what happens when a vote lands on the Duelist, are in the mafia game rules.

Mafia card game

Buy the Mafia Game Cards Now

One box, up to 27 players, and a room that won't stop talking about it tomorrow. The Final Witness delivers the complete 1900 East London experience—featuring 48 premium 310gsm cards, a built-in Narrator script, and the Final Witness Vote to eliminate player downtime forever.

  • 48 Cards Total — Complete deck on premium 310gsm casino stock
  • 28 Character Cards — 27 playable London figures plus 1 Narrator
  • 20 Final Witness Cards — Physical markers to track dead players
  • Zero Player Elimination — Dead players stay active to vote until the end
  • Digital QR Access — Instant rules, setups, and lore on every card back
$34.95 −22% $45.00
Orders start shipping in January 2027

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