The City
10+ players · Setup
A Prior Engagement
Final WitnessThe dead rise for one last vote
She points first, and somebody’s night simply does not happen. And the man at the door duels his callers.
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How this deal plays
Only one Assassin — but he travels with the Mistress, who wakes first every night and cancels one player's ability before it happens. A Doctor who heals nobody, a Policeman who learns nothing: her fingerprints are invisible by design. The City's compensation is the Duelist, sitting in the dark like a loaded question for any killer who calls on the wrong address. With expansion cards in the deal, the dead close their eyes at night and return for the final vote.
The deal: who gets which cards
The Mafia
Mafia
Shuffle exactly these cards for 10 or more living players, plus one host, and deal one face down to each person. Look at your card once, hide it, and say whatever you like for the rest of the game — the card is the only proof of anything.
Night order for this setup
The host calls these wakes in this order, every night, reading from a written list. Skip nothing, rush nothing — the spoken lines are on the mafia game narrator script.
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01
Mistress
Always the first wake. She points at a player, and that player's night ability simply does not happen.
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02
Assassin
One killer, one victim. If he visits the Duelist, the visit becomes a duel.
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03
Doctor
Heals one player. Not herself two nights in a row.
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04
Policeman
Checks one player's team each night. No Mastermind in this deal, so the answer is always true.
Tips for this deal
If you are City
When a night job quietly fails — a save that did not land, a check that never came — that is the Mistress's work, and it means your role was worth blocking. Say so carefully: it makes you a target twice over.
If you are Mafia
The Mistress is the Assassin's shield. Blank the Doctor on the night of the real kill, or blind the cop the night he would have found you. Timing is the whole card.
If you are hosting
The Mistress wakes first, before anything she might cancel. Never tell a blocked player why their night did nothing. And the Duelist never wakes — you apply his duel when someone visits him.
A quiet dawn in this deal has three possible authors. Working out which one is the whole day's argument.
Mafia card game
Buy the Mafia Game Cards Now
One box, up to 27 players, and a room that won't stop talking about it tomorrow. The Final Witness delivers the complete 1900 East London experience—featuring 48 premium 310gsm cards, a built-in Narrator script, and the Final Witness Vote to eliminate player downtime forever.
- 48 Cards Total — Complete deck on premium 310gsm casino stock
- 28 Character Cards — 27 playable London figures plus 1 Narrator
- 20 Final Witness Cards — Physical markers to track dead players
- Zero Player Elimination — Dead players stay active to vote until the end
- Digital QR Access — Instant rules, setups, and lore on every card back
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