20+ players · Setup

All-out Warzone

Final WitnessThe dead rise for one last vote

The veterans’ deal. Twenty players, three Assassins, and a day that has to keep moving.

Playing with plain cards or index paper? Upgrade your table with The Final Witness Mafia Card Deck—featuring 28 custom illustrated cards, balanced setups, host scripts, and a zero-elimination mechanic that keeps every player alive and active until the end.

20+players + host
9night wakes
7Mafia cards
Veteransfull night script

How this deal plays

The veterans' deal: twenty players and up, nine night wakes, and a real body count. Three Assassins hunt every night, a Terrorist can trade his life for anyone's, and the Mistress and Enforcer keep the City off balance while the Arsonist burns the graveyard behind them. The City fights back with genuine power — a Vigilante carrying two bullets, a Doctor, an Oracle whose death exposes a player, a Duelist, and a Ritualist raising the dead. Nights are long. Days are loud. The host's job is to keep both moving.

The deal: who gets which cards

Shuffle exactly these cards for 20 or more living players, plus one host, and deal one face down to each person. Look at your card once, hide it, and say whatever you like for the rest of the game — the card is the only proof of anything.

Night order for this setup

The host calls these wakes in this order, every night, reading from a written list. Skip nothing, rush nothing — the spoken lines are on the mafia game narrator script.

  1. 01

    Mistress

    First wake. One night ability is cancelled before it fires.

  2. 02

    Assassins

    Three killers, one victim, every night.

  3. 03

    Vigilante

    May kill — twice per game in total. May also sleep without pointing.

  4. 04

    Terrorist

    Once per game, may pick a player. Both die.

  5. 05

    Doctor

    Heals one player. Not herself two nights in a row.

  6. 06

    Enforcer

    Strips one player of speech or vote for the next day.

  7. 07

    Oracle

    Marks a player each night. If the Oracle dies, the moderator reveals the last mark's role.

  8. 08

    Ritualist

    May revive a player who died within the last two nights.

  9. 09

    Arsonist

    Burns one dead player. The burned cannot vote at the Final Witness.

Tips for this deal

If you are City

People will die — the win comes from making every death cost the Mafia something. The Oracle should mark whoever the table most needs exposed. And the Vigilante's two bullets can win or lose the whole game: do not fire on a hunch.

If you are Mafia

Three Assassins is real power, but the numbers cut both ways — every teammate voted out brings the City closer. Spread the suspicion around, and never defend each other too hard.

If you are hosting

Use the full narrator script and a written list — nine wakes is too many to hold in your head. Dummy every empty wake, keep the pace up, and check the win count before every night.

This deal rewards a confident host. If it is your first time running a table this size, read the narrator script page before game night.

Mafia card game

Buy the Mafia Game Cards Now

One box, up to 27 players, and a room that won't stop talking about it tomorrow. The Final Witness delivers the complete 1900 East London experience—featuring 48 premium 310gsm cards, a built-in Narrator script, and the Final Witness Vote to eliminate player downtime forever.

  • 48 Cards Total — Complete deck on premium 310gsm casino stock
  • 28 Character Cards — 27 playable London figures plus 1 Narrator
  • 20 Final Witness Cards — Physical markers to track dead players
  • Zero Player Elimination — Dead players stay active to vote until the end
  • Digital QR Access — Instant rules, setups, and lore on every card back
$34.95 −22% $45.00
Orders start shipping in January 2027

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