The City
20+ players · Setup
Limehouse Overtime
Final WitnessThe dead rise for one last vote
Warzone-sized, different firm. Two Assassins, a man the Yard already cleared, and a Bishop taxing the wrong knife.
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How this deal plays
The same headcount as the All-out Warzone, run by a quieter firm. Two Assassins hunt with a Mastermind the Yard has already cleared, the Terrorist holds one terrible trade, and the Lawyer and Mistress work the edges. The City answers with both Policemen, a Vigilante, a Doctor, an Oracle, a Priest taxing the wrong knife, and a Duelist. Note what is missing: no Arsonist. Nobody is burning the graveyard — so every witness this game makes will vote at the Final Witness.
The deal: who gets which cards
The Mafia
Mafia
Shuffle exactly these cards for 20 or more living players, plus one host, and deal one face down to each person. Look at your card once, hide it, and say whatever you like for the rest of the game — the card is the only proof of anything.
Night order for this setup
The host calls these wakes in this order, every night, reading from a written list. Skip nothing, rush nothing — the spoken lines are on the mafia game narrator script.
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01
Mistress
First wake. One player's night ability is cancelled before it happens.
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02
Assassins
The two Assassins and the Mastermind hunt together: one victim, agreed in silence.
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03
Vigilante
May kill — twice per game in total. May also sleep without pointing.
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04
Terrorist
Once per game, may pick a player. Both die.
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05
Doctor
Heals one player. Not herself two nights in a row.
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06
Policemen
Both wake together. Each points at a player — but a check on the Mastermind comes back a lie.
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07
Lawyer
Marks the client who cannot be put on trial tomorrow.
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08
Oracle
Marks a player each night. If the Oracle dies, the moderator reveals the last mark's role.
Tips for this deal
If you are City
You cannot stop the deaths — you can make each one cost the Mafia something. The dead are your endgame: with no Arsonist in the deal, every player the Mafia kills becomes a vote against them at the Final Witness.
If you are Mafia
Kill the quiet observers, not the loud accusers — the loud ones get lynched for free. And remember your own graveyard problem: every body you make gets a vote at the end. Win before the Witness weighs in.
If you are hosting
Eight wakes needs the written list. Mind the two trap cards that never wake — the Priest cancels the Assassins' next night only if they kill him, and the Duelist duels his visitors — and lie for the Mastermind without blinking.
If this table runs smoothly, you are ready for anything the box prints. The two bigger deals are waiting.
Mafia card game
Buy the Mafia Game Cards Now
One box, up to 27 players, and a room that won't stop talking about it tomorrow. The Final Witness delivers the complete 1900 East London experience—featuring 48 premium 310gsm cards, a built-in Narrator script, and the Final Witness Vote to eliminate player downtime forever.
- 48 Cards Total — Complete deck on premium 310gsm casino stock
- 28 Character Cards — 27 playable London figures plus 1 Narrator
- 20 Final Witness Cards — Physical markers to track dead players
- Zero Player Elimination — Dead players stay active to vote until the end
- Digital QR Access — Instant rules, setups, and lore on every card back
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