The City
22+ players · Setup
Foolscap in the Dark
Final WitnessThe dead rise for one last vote
Write every wake. Call them in the same order. The quiet ones in the dark are not all done with the evening.
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How this deal plays
Ten night wakes. The name is an instruction: write the list on a sheet of foolscap before the first dark, because no host alive holds ten beats in their head under pressure. Three Assassins and the Mastermind hunt as one, the Mistress blanks a job a night, the Arsonist burns the roll, and the Lawyer jams the dock. The City fields nearly its whole roster — both lamps, the Doctor, the Coroner, the Oracle, the Ritualist, the Vigilante, and two trap cards that never wake at all.
The deal: who gets which cards
The Mafia
Mafia
Shuffle exactly these cards for 22 or more living players, plus one host, and deal one face down to each person. Look at your card once, hide it, and say whatever you like for the rest of the game — the card is the only proof of anything.
Night order for this setup
The host calls these wakes in this order, every night, reading from a written list. Skip nothing, rush nothing — the spoken lines are on the mafia game narrator script.
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01
Mistress
First wake. One player's night ability is cancelled before it happens.
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02
Assassins
The three Assassins and the Mastermind hunt together: one victim, agreed in silence.
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03
Vigilante
May kill — twice per game in total. May also sleep without pointing.
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04
Doctor
Heals one player. Not herself two nights in a row.
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05
Policemen
Both wake together. Each points at a player — but a check on the Mastermind comes back a lie.
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06
Lawyer
Marks the client who cannot be put on trial tomorrow.
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07
Oracle
Marks a player each night. If the Oracle dies, the moderator reveals the last mark's role.
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08
Coroner
Views one dead player's card, once there is a body to read.
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09
Ritualist
May revive a player who died within the last two nights.
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10
Arsonist
Burns one dead player each night. The burned cannot vote at the Final Witness.
Tips for this deal
If you are City
Four killers on one hunt means one death a night, not four — the City's numbers hold longer than the panic suggests. Audit the checks against the Coroner's bodies, and save the Ritualist for the voice that swings votes.
If you are Mafia
Seven of you is power and exposure in equal measure. Never vote as a bloc, never defend each other, and let the Arsonist quietly disenfranchise the dead while the table watches the living.
If you are hosting
Read from the paper, tick every wake, dummy the empty ones at full length. Ten beats, same order, every night — the moment your rhythm changes, the table starts reading you instead of each other.
Use the full narrator script for a table this size, and check the win count before every single night.
Mafia card game
Buy the Mafia Game Cards Now
One box, up to 27 players, and a room that won't stop talking about it tomorrow. The Final Witness delivers the complete 1900 East London experience—featuring 48 premium 310gsm cards, a built-in Narrator script, and the Final Witness Vote to eliminate player downtime forever.
- 48 Cards Total — Complete deck on premium 310gsm casino stock
- 28 Character Cards — 27 playable London figures plus 1 Narrator
- 20 Final Witness Cards — Physical markers to track dead players
- Zero Player Elimination — Dead players stay active to vote until the end
- Digital QR Access — Instant rules, setups, and lore on every card back
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