The City
18+ players · Setup
Both Lamps Lit
Final WitnessThe dead rise for one last vote
Two checks a night. One of them may still be a kindness from Sabini.
Playing with plain cards or index paper? Upgrade your table with The Final Witness Mafia Card Deck—featuring 28 custom illustrated cards, balanced setups, host scripts, and a zero-elimination mechanic that keeps every player alive and active until the end.
How this deal plays
Two Policemen, two checks a night — and a Mastermind in the dark, which means one of those answers can be a lie and neither cop knows which nights he was fooled. The City has to audit its own information: the Coroner's reads of the dead are always true, the Oracle's death-reveal is always true, and any check that disagrees with a body is a check worth doubting. The Lawyer and the Mistress buy the killers time while the table argues with itself.
The deal: who gets which cards
The Mafia
Mafia
Shuffle exactly these cards for 18 or more living players, plus one host, and deal one face down to each person. Look at your card once, hide it, and say whatever you like for the rest of the game — the card is the only proof of anything.
Night order for this setup
The host calls these wakes in this order, every night, reading from a written list. Skip nothing, rush nothing — the spoken lines are on the mafia game narrator script.
-
01
Mistress
First wake. One player's night ability is cancelled before it happens.
-
02
Assassins
The two Assassins and the Mastermind hunt together: one victim, agreed in silence.
-
03
Doctor
Heals one player. Not herself two nights in a row.
-
04
Policemen
Both wake together. Each points at a player — but a check on the Mastermind comes back a lie.
-
05
Lawyer
Marks the client who cannot be put on trial tomorrow.
-
06
Oracle
Marks a player each night. If the Oracle dies, the moderator reveals the last mark's role.
-
07
Coroner
Views one dead player's card, once there is a body to read.
Tips for this deal
If you are City
Checks disagreeing with corpses is the tell this deal turns on. When the Coroner's read contradicts what a cop was shown, you have found the Mastermind's shadow — follow it.
If you are Mafia
The Mastermind should stand where the checks will find him and let the lie do the work. Two cleared readings on the same killer will split the two cops against each other.
If you are hosting
Deliver true and false answers identically — same pause, same face, to either cop. Then track the Lawyer's client, the Mistress's cancel, and the Oracle's mark on your pad.
The dead vote once at the Final Witness in this deal — and the dead, unlike the lamps, saw everything.
Mafia card game
Buy the Mafia Game Cards Now
One box, up to 27 players, and a room that won't stop talking about it tomorrow. The Final Witness delivers the complete 1900 East London experience—featuring 48 premium 310gsm cards, a built-in Narrator script, and the Final Witness Vote to eliminate player downtime forever.
- 48 Cards Total — Complete deck on premium 310gsm casino stock
- 28 Character Cards — 27 playable London figures plus 1 Narrator
- 20 Final Witness Cards — Physical markers to track dead players
- Zero Player Elimination — Dead players stay active to vote until the end
- Digital QR Access — Instant rules, setups, and lore on every card back
Secure checkout · shipping on the payment page · duties and customs paid