The City
13+ players · Setup
Two Lamps, One Slab
Gunn and Henry both in chairs, and a slab for everyone else. Two checks a night — while they live.
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How this deal plays
Both Policeman cards are dealt — Gunn and Henry, waking together, knowing each other from the first dark, each checking a player every night. Two true answers a night stack up fast, and there is no Mastermind here to poison them. The Mafia's counter is the courtroom: a Lawyer who makes the guilty untouchable at trial, and an Enforcer who takes away a voice or a vote just when it was about to matter. The Coroner reads the slab, the Oracle leaves a name behind, and the Doctor tries to keep the lamps lit.
The deal: who gets which cards
The Mafia
Mafia
Shuffle exactly these cards for 13 or more living players, plus one host, and deal one face down to each person. Look at your card once, hide it, and say whatever you like for the rest of the game — the card is the only proof of anything.
Night order for this setup
The host calls these wakes in this order, every night, reading from a written list. Skip nothing, rush nothing — the spoken lines are on the mafia game narrator script.
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01
Assassins
They wake together, agree on one victim in silence, and point.
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02
Doctor
Heals one player. Not herself two nights in a row.
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03
Policemen
Both wake together and see each other. Each points at a player, and the host shows each one that player's team.
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04
Lawyer
Marks the client who cannot be put on trial tomorrow.
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05
Enforcer
Strips one player of speech or vote for the next day.
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06
Oracle
Marks a player each night. If the Oracle dies, the moderator reveals the last mark's role.
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07
Coroner
Views one dead player's card, once there is a body to read.
Tips for this deal
If you are City
Two living cops win this game on their own — which is exactly why they must not be famous. Coordinate quietly, claim late, and let the checks pile up before you spend them.
If you are Mafia
Find the lamps and put them out. Watch who trades meaningful looks at dawn. Spend the Lawyer on whoever the checks are converging on, and the Enforcer on whoever is about to announce them.
If you are hosting
The Policemen wake on one call, together. Show each his own answer, silently and separately. Then track three marks a night: the Lawyer's client, the Enforcer's target, and the Oracle's pick.
When the second lamp goes dark, count what the City still knows. It is usually more than the Mafia thinks.
Mafia card game
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One box, up to 27 players, and a room that won't stop talking about it tomorrow. The Final Witness delivers the complete 1900 East London experience—featuring 48 premium 310gsm cards, a built-in Narrator script, and the Final Witness Vote to eliminate player downtime forever.
- 48 Cards Total — Complete deck on premium 310gsm casino stock
- 28 Character Cards — 27 playable London figures plus 1 Narrator
- 20 Final Witness Cards — Physical markers to track dead players
- Zero Player Elimination — Dead players stay active to vote until the end
- Digital QR Access — Instant rules, setups, and lore on every card back
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