The City
13+ players · Setup
Rise of the Underdog
Final WitnessThe dead rise for one last vote
The City gets tools, the Mafia gets tricks. You win this one as a table, not as four solo stars.
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How this deal plays
Thirteen players and up, and the training wheels are off. The City has no cop and no doctor — its information comes from the dead. The Coroner reads their cards, the Ritualist can bring one of them back, and the Priest and Duelist punish the Mafia for picking the wrong victim. The Mafia answers with two Assassins, a Mistress who cancels an ability before it fires, and an Arsonist quietly burning the graveyard. The name is honest: the City is the underdog here, and it only rises if it plays as one table.
The deal: who gets which cards
The Mafia
Mafia
Shuffle exactly these cards for 13 or more living players, plus one host, and deal one face down to each person. Look at your card once, hide it, and say whatever you like for the rest of the game — the card is the only proof of anything.
Night order for this setup
The host calls these wakes in this order, every night, reading from a written list. Skip nothing, rush nothing — the spoken lines are on the mafia game narrator script.
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01
Mistress
Always the first wake. She points at a player, and that player's night ability simply does not happen.
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02
Assassins
Two killers, one victim, agreed in silence.
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03
Coroner
Views one dead player's card each night.
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04
Ritualist
May revive a player who died within the last two nights.
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05
Arsonist
Burns one dead player each night. The burned cannot vote at the Final Witness.
Tips for this deal
If you are City
Deaths are not pure loss in this deal — they are evidence. Share what the Coroner saw when it can swing a vote, and let the Ritualist bring back the player whose voice the table misses most.
If you are Mafia
The Mistress is your shield — a well-placed cancel blinds the City for a whole night. The Arsonist plays the long game: every burned body weakens the collective vote of the dead on the last day.
If you are hosting
The Priest and Duelist never wake, but their abilities are live. If the Assassins kill the Priest, they lose their next night. Anyone visiting the Duelist starts a duel. Track both on your pad.
Two abilities in this deal touch the dead, so keep the graveyard in view — who died, when, and who has been burned.
Mafia card game
Buy the Mafia Game Cards Now
One box, up to 27 players, and a room that won't stop talking about it tomorrow. The Final Witness delivers the complete 1900 East London experience—featuring 48 premium 310gsm cards, a built-in Narrator script, and the Final Witness Vote to eliminate player downtime forever.
- 48 Cards Total — Complete deck on premium 310gsm casino stock
- 28 Character Cards — 27 playable London figures plus 1 Narrator
- 20 Final Witness Cards — Physical markers to track dead players
- Zero Player Elimination — Dead players stay active to vote until the end
- Digital QR Access — Instant rules, setups, and lore on every card back
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