Citizen mafia card — Emilia Pankhurst

Citizen

The City Day No night job 9 in the deck

What this card does

In a mafia card game most people are Citizens. You have a hidden card. You have no ability during the night phase. By day you talk, you accuse, and you vote.

How to play

  1. 01

    Night

    You have no ability during the night phase. Close your eyes. Stay asleep.

  2. 02

    Day

    Talk, accuse, and vote. That is the whole job.

  3. 03

    Hidden card

    Look once. Put it away. The card is the only proof.

Tips

  • Speak.
  • Ask why someone is quiet.
  • The vote is your job.

The Citizen is one of the mafia roles in the mafia party game.

In the box

Dealt in these setups

Published mixes that seat this card. Pick the list that fits the room, then deal.

Classic mafia 6+ players

The House Is Small Tonight

When only six friends could make it, you still light the lamp and put the lancet on the table. One knife is plenty in a room this close.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 1 Assassin
Classic mafia 7+ players

A Chair Brought In

Someone found a seventh chair in the hall and the evening grew a little kinder. Same one knife, one more neighbour to talk to.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 1 Assassin
Recommended first 8+ players

The Lamp and the Lancet

The teaching deal. Eight chairs, one lamp, one lancet — and two knives that already know each other.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 2 Assassins
Final Witness 8+ players

A Visiting Card Returned

Still one lamp — but now one door hits back. Call on the wrong house at night and you will wish you had sent a note.

City 1 Policeman, 1 Doctor, Duelist, Citizens to fill Mafia 2 Assassins
Classic mafia 9+ players

The Ninth Chair

The classic table of nine. Two killers, a cop, a doctor — and the vote does the rest.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 2 Assassins
Final Witness 9+ players

Sherlock’s Demise

For tables that like clues. Read the dead, check a team, and mind the Duelist’s duel.

City Policeman, Coroner, Duelist, Citizens to fill Mafia 1 Assassin, Lawyer, Enforcer
Classic mafia 9+ players

The Yard Was Certain

One lamp, and it can be lied to. The Yard filed him under City, and the Yard is never wrong.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 1 Assassin, Mastermind
Final Witness 10+ players

A Prior Engagement

She points first, and somebody’s night simply does not happen. And the man at the door duels his callers.

City 1 Policeman, 1 Doctor, Duelist, Citizens to fill Mafia 1 Assassin, Mistress
Classic mafia 11+ players

A Death Off the Books

The Bishop taxes the Assassins’ knife. The Terrorist’s exit does not go through the parish.

City 1 Policeman, 1 Doctor, Priest, Citizens to fill Mafia 2 Assassins, Terrorist
Final Witness 12+ players

Struck from the Roll

One seat raises the recently dead. One seat burns them off the roll. And the lamp may be lying.

City 1 Policeman, Ritualist, Coroner, Citizens to fill Mafia 1 Assassin, Mastermind, Mistress, Arsonist
Final Witness 13+ players

Rise of the Underdog

The City gets tools, the Mafia gets tricks. You win this one as a table, not as four solo stars.

City Priest, Duelist, Ritualist, Coroner, Citizens to fill Mafia 2 Assassins, Mistress, Arsonist
Classic mafia 13+ players

Two Lamps, One Slab

Gunn and Henry both in chairs, and a slab for everyone else. Two checks a night — while they live.

City 2 Policemen, Coroner, Oracle, Doctor, Citizens to fill Mafia 2 Assassins, Enforcer, Lawyer
Final Witness 14+ players

Protected Until Breakfast

The client cannot be summoned. The job never happened. And the house still hits back.

City 2 Policemen, Duelist, Doctor, Oracle, Citizens to fill Mafia 2 Assassins, Lawyer, Mistress
Final Witness 15+ players

Debate Club

Built for rooms that love to argue. Words win this deal — and careless words lose it.

City Doctor, Coroner, Priest, Duelist, Citizens to fill Mafia 2 Assassins, Mistress, Enforcer, Lawyer
Classic mafia 15+ players

Two Cartridges

A soldier with two shots, and a room daring him to spend both. The Lawyer would rather nobody stood trial at all.

City 2 Policemen, Doctor, Vigilante, Oracle, Citizens to fill Mafia 2 Assassins, Lawyer, Enforcer
Final Witness 16+ players

Apologies for Absence

Minutes are read at the end of the evening — and some names have been made unavailable.

City 2 Policemen, Doctor, Priest, Duelist, Ritualist, Citizens to fill Mafia 2 Assassins, Mistress, Arsonist, Enforcer
Final Witness 17+ players

The Last Point He Made

The Oracle dies pointing. The Vigilante has two arguments of his own. The Terrorist needs only one.

City 2 Policemen, Doctor, Oracle, Vigilante, Duelist, Citizens to fill Mafia 2 Assassins, Terrorist, Enforcer
Final Witness 18+ players

Both Lamps Lit

Two checks a night. One of them may still be a kindness from Sabini.

City 2 Policemen, Oracle, Doctor, Duelist, Coroner, Citizens to fill Mafia 2 Assassins, Mastermind, Lawyer, Mistress
Final Witness 20+ players

All-out Warzone

The veterans’ deal. Twenty players, three Assassins, and a day that has to keep moving.

City Duelist, Vigilante, Doctor, Oracle, Ritualist, Citizens to fill Mafia 3 Assassins, Enforcer, Terrorist, Arsonist, Mistress
Final Witness 20+ players

Limehouse Overtime

Warzone-sized, different firm. Two Assassins, a man the Yard already cleared, and a Bishop taxing the wrong knife.

City 2 Policemen, Vigilante, Doctor, Priest, Oracle, Duelist, Citizens to fill Mafia 2 Assassins, Mastermind, Terrorist, Lawyer, Mistress
Final Witness 22+ players

Foolscap in the Dark

Write every wake. Call them in the same order. The quiet ones in the dark are not all done with the evening.

City 2 Policemen, Doctor, Coroner, Oracle, Ritualist, Vigilante, Duelist, Priest, Citizens to fill Mafia 3 Assassins, Mastermind, Mistress, Arsonist, Lawyer
Final Witness 24+ players

The Box Stands Empty

Every useful face in a chair. Two more chairs take the last Citizens. After that the box really is empty.

City 2 Policemen, Doctor, Oracle, Coroner, Priest, Vigilante, Duelist, Ritualist, Citizens to fill Mafia 3 Assassins, Mastermind, Enforcer, Terrorist, Mistress, Arsonist

The deck

Faces of this role

Citizen has 9 printed faces. The job is the same. Only the person on the card changes.

East End lore

Citizen mafia game character

A Citizen has no power at night. Their weapon is the day: the voice, the argument, the vote. Nobody in history used that weapon harder than Emmeline Pankhurst. She was five foot three and had no office, no army and no permission, and she built a movement that broke windows, filled prisons and outlasted every government that tried to silence it. At one point Parliament passed a law purely so it could release her when she was near death and arrest her again once she recovered. It did not work. She could walk into a room of frightened, respectable people and have them on their feet in ten minutes. That is the Citizen at full strength: no trick, only a voice nobody can make sit down.

In the lore, Galton wrote to her in Manchester. She had served as a Guardian of the Poor and had walked more of the streets behind those docks than anyone he could name. If the men on the river had been bought, their wives knew it, and they would tell her what they would never tell a constable. She knew Galton's work, did not care for it, and came anyway. At the Three Harpies she arrived alone and looked at the room the way an inspector looks at a kitchen.

“I have learned to read a gentleman's letter twice. Once for what it says, and once for what it was careful not to.”

Emilia Pankhurst

Card scene

Emilia Pankhurst

Citizen · City

Letter to Sir Francis Galton

Dated 19 February, 1900

Dear Sir Francis,

Your letter arrived this morning, and I confess I have read it twice over, searching for clarity I fear I have not yet found. You write of a matter requiring discretion and my presence in London, and you speak of gathering certain persons for purposes you do not name. I will be candid: I do not understand what is asked of me, nor what I am expected to provide beyond my company and my silence.

Yet I find myself in London regardless, attending to business of my own — matters concerning the education and welfare of women that demand my personal attention — and I should be remiss not to hear you speak directly. A conversation between us may illuminate what your letter has left obscured.

Before I proceed, I must set down what weighs most heavily on my gratitude. Your generosity toward the orphaned children of Manchester has been extraordinary. The removal of one hundred and forty souls from that overcrowded establishment to the new houses you funded has quite literally altered the course of their lives. The care you took in retiring Sister Margaret with dignity, and in creating positions for younger sisters to step into meaningful work — this speaks to a character I have come to respect deeply.

I say this now because I wish to be clear on a single point: whatever answer I give you in London, whatever decision I reach about this unnamed matter and this gathering of persons, I trust that your commitment to the orphanages will not waver. The children cannot be pawns in negotiation between us. A gentleman of your standing, I am certain, would not permit such a thing. Your generosity is to the children, not to me.

I shall call upon you on the evening of the 28th of May, as you have indicated. I come with an open mind and a willingness to listen, but I come also as a woman who has learned the value of clarity before agreement.

Yours with respect,

Emmeline Pankhurst

Street

A face in the crowd

Mill hands, clerks, and shopkeepers fill the East End. Most people in a mafia card game look like this — ordinary, and hard to prove.

Meeting

The room itself

The City lives or dies on ordinary chairs. This seat is the crowd: talk, doubt, and a vote when the talk runs out.

The room

Loud or quiet

A silent Citizen worries people. A loud one worries them too. The table has to live with both.

Inspired by

Emilia Pankhurst

1858–1928

She broke the British government. Not metaphorically—the Home Office passed a bespoke act of Parliament simply because they could not keep one woman in a cell. Release her near death; re-arrest her upon recovery. Eleven times in twelve months they opened the gates, and eleven times they came back for her. She was in her fifties. She was five foot three. Against her stood the police, the prisons, and the full weight of the Empire. None of it worked.

She built the weapon herself: the Women's Social and Political Union. No committees, no votes, no compromises, and zero interest in permission. On signal, they shattered West End storefronts. They burned country estates, chained themselves to iron railings, slashed museum canvases, and firebombed a Cabinet minister’s house. Beaten in Parliament Square and dragged into cells, they were pinned down, jaws pried open, and force-fed through rubber tubes. Then they walked back out and did it again. At the Old Bailey, she ran her own defense, telling the court she would die before serving their sentence. They gave her three years. She served it in fragments, between collapses.

She was raised in Moss Side by parents who treated radical politics as a daily duty; she attended her first rally at fourteen. She married a barrister who authored the Married Women’s Property Act, then buried him at forty—leaving her broke with five children. As Registrar of Births and Deaths and Guardian of the local workhouse, the theoretical became raw reality: pregnant thirteen-year-olds; shoeless children in winter cotton; mothers legally barred from signing for their own babies. Twenty years of polite petitioning ended right there.

When war broke out, she halted the campaign overnight. She handed Britain’s most disciplined militant network over to government recruitment, stumping the country for the very men who had force-fed her. Years later, she ran for Parliament as a Conservative in Whitechapel—the absolute bottom of the East End docks. She died in June 1928, weeks shy of full, equal suffrage.

Forget the court records and the broken glass. Remember only this: she could walk into a room of terrified, respectable citizens and have them on their feet in ten minutes—because she had long since quit waiting for permission to speak.

How to play mafia

Mafia is easier to play than it looks. Everyone gets a hidden card — most of the table is City, a hidden few are Mafia. At night the killers quietly pick a victim while a doctor tries to guess who needs saving and a cop digs for the truth. By day the survivors argue about what happened, put someone on trial, and vote. The City wins by finding every killer; the Mafia wins by surviving until they can win a vote. The walkthrough takes you through the whole game, from the deal to the last trial.

How to play mafia

Standard game setups

Your first game should be The Lamp and the Lancet — eight players and only three night wakes, so nobody gets lost. With a ninth chair the same deal becomes, naturally, The Ninth Chair. All twenty published deals, up to twenty-seven players, are on the setups page.

See more mafia game setups