Policeman mafia card — Sir Richard Edward Henry

Policeman

The City Night Investigate Each night 2 in the deck

What this card does

Each night you pick a player. The moderator reveals their faction: City or Mafia.

How to play

  1. 01

    Wake

    When the host calls the Policeman, open your eyes.

  2. 02

    Pick

    Pick a player each night; the moderator reveals their faction.

  3. 03

    Sleep

    Close your eyes. You learned a team, not a role name.

Tips

  • You learn a team, not a role name.
  • A known cop is an easy kill.

The Policeman is one of the mafia roles in the mafia party game.

In the box

Dealt in these setups

Published mixes that seat this card. Pick the list that fits the room, then deal.

Classic mafia 6+ players

The House Is Small Tonight

When only six friends could make it, you still light the lamp and put the lancet on the table. One knife is plenty in a room this close.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 1 Assassin
Classic mafia 7+ players

A Chair Brought In

Someone found a seventh chair in the hall and the evening grew a little kinder. Same one knife, one more neighbour to talk to.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 1 Assassin
Recommended first 8+ players

The Lamp and the Lancet

The teaching deal. Eight chairs, one lamp, one lancet — and two knives that already know each other.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 2 Assassins
Final Witness 8+ players

A Visiting Card Returned

Still one lamp — but now one door hits back. Call on the wrong house at night and you will wish you had sent a note.

City 1 Policeman, 1 Doctor, Duelist, Citizens to fill Mafia 2 Assassins
Classic mafia 9+ players

The Ninth Chair

The classic table of nine. Two killers, a cop, a doctor — and the vote does the rest.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 2 Assassins
Final Witness 9+ players

Sherlock’s Demise

For tables that like clues. Read the dead, check a team, and mind the Duelist’s duel.

City Policeman, Coroner, Duelist, Citizens to fill Mafia 1 Assassin, Lawyer, Enforcer
Classic mafia 9+ players

The Yard Was Certain

One lamp, and it can be lied to. The Yard filed him under City, and the Yard is never wrong.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 1 Assassin, Mastermind
Final Witness 10+ players

A Prior Engagement

She points first, and somebody’s night simply does not happen. And the man at the door duels his callers.

City 1 Policeman, 1 Doctor, Duelist, Citizens to fill Mafia 1 Assassin, Mistress
Classic mafia 11+ players

A Death Off the Books

The Bishop taxes the Assassins’ knife. The Terrorist’s exit does not go through the parish.

City 1 Policeman, 1 Doctor, Priest, Citizens to fill Mafia 2 Assassins, Terrorist
Final Witness 12+ players

Struck from the Roll

One seat raises the recently dead. One seat burns them off the roll. And the lamp may be lying.

City 1 Policeman, Ritualist, Coroner, Citizens to fill Mafia 1 Assassin, Mastermind, Mistress, Arsonist
Classic mafia 13+ players

Two Lamps, One Slab

Gunn and Henry both in chairs, and a slab for everyone else. Two checks a night — while they live.

City 2 Policemen, Coroner, Oracle, Doctor, Citizens to fill Mafia 2 Assassins, Enforcer, Lawyer
Final Witness 14+ players

Protected Until Breakfast

The client cannot be summoned. The job never happened. And the house still hits back.

City 2 Policemen, Duelist, Doctor, Oracle, Citizens to fill Mafia 2 Assassins, Lawyer, Mistress
Classic mafia 15+ players

Two Cartridges

A soldier with two shots, and a room daring him to spend both. The Lawyer would rather nobody stood trial at all.

City 2 Policemen, Doctor, Vigilante, Oracle, Citizens to fill Mafia 2 Assassins, Lawyer, Enforcer
Final Witness 16+ players

Apologies for Absence

Minutes are read at the end of the evening — and some names have been made unavailable.

City 2 Policemen, Doctor, Priest, Duelist, Ritualist, Citizens to fill Mafia 2 Assassins, Mistress, Arsonist, Enforcer
Final Witness 17+ players

The Last Point He Made

The Oracle dies pointing. The Vigilante has two arguments of his own. The Terrorist needs only one.

City 2 Policemen, Doctor, Oracle, Vigilante, Duelist, Citizens to fill Mafia 2 Assassins, Terrorist, Enforcer
Final Witness 18+ players

Both Lamps Lit

Two checks a night. One of them may still be a kindness from Sabini.

City 2 Policemen, Oracle, Doctor, Duelist, Coroner, Citizens to fill Mafia 2 Assassins, Mastermind, Lawyer, Mistress
Final Witness 20+ players

Limehouse Overtime

Warzone-sized, different firm. Two Assassins, a man the Yard already cleared, and a Bishop taxing the wrong knife.

City 2 Policemen, Vigilante, Doctor, Priest, Oracle, Duelist, Citizens to fill Mafia 2 Assassins, Mastermind, Terrorist, Lawyer, Mistress
Final Witness 22+ players

Foolscap in the Dark

Write every wake. Call them in the same order. The quiet ones in the dark are not all done with the evening.

City 2 Policemen, Doctor, Coroner, Oracle, Ritualist, Vigilante, Duelist, Priest, Citizens to fill Mafia 3 Assassins, Mastermind, Mistress, Arsonist, Lawyer
Final Witness 24+ players

The Box Stands Empty

Every useful face in a chair. Two more chairs take the last Citizens. After that the box really is empty.

City 2 Policemen, Doctor, Oracle, Coroner, Priest, Vigilante, Duelist, Ritualist, Citizens to fill Mafia 3 Assassins, Mastermind, Enforcer, Terrorist, Mistress, Arsonist

The deck

Faces of this role

Policeman has 2 printed faces. The job is the same. Only the person on the card changes.

East End lore

Policeman mafia game character

The City has two Policemen, and only one of them belonged to the Force. Sir Edward Henry is the institution: the filing system, the thumbprint, the record. Richard Gunn is the half no drawer can do. A tailor's son who learned to box at a dockside club among dockers and lightermen, he spent fifteen years reading men across a few feet of canvas and lost exactly one fight doing it. That is the Policeman's ability at its simplest: point at a person and learn which side they are really on. Gunn never needed a badge to ask. He only needed to stand close enough to see the answer.

In the lore, it was Henry who found him. By the spring of 1900, Henry and Galton knew that anything carrying Darby Sabini's name went up the chain and was never heard of again, so the one man they could not recruit was a policeman. Gunn had been amateur champion of England, worked a trade, and knew every street east of the Tower, and everybody down there knew he had never worn a uniform. Henry called him an honourable ruffian: he would hit a man, but only after telling him he was about to. On the night at the Three Harpies he came in at nine, took up a place by the door, and did not sit down once. The rest of them came for the meeting. Gunn came for the room.

“Every hand leaves a confession. We simply hadn't learned to read them yet.”

Sir Richard Edward Henry

Card scene

Sir Edward Richard Henry

Policeman · City

The Decision

Scotland Yard. Spring 1900.

The paperwork sits on his desk in piles.

Inspection declined. Insufficient grounds.

Interview postponed. Further information required.

Investigation suspended pending review.

Rescheduled for 1907.

Bose's statement sits at the bottom of the pile. A teenager's account of a criminal coalition forming in the East End. A claim that criminals are consolidating power. A warning that nobody believed because the messenger was young, because he was Indian, because the Yard had already decided it wasn't worth pursuing.

Except Henry had believed it. And every request to investigate further — every attempt to move the matter up the chain, every request for authorization to interview witnesses — has come back marked with excuses that are not excuses at all, but refusals.

Someone is protecting the very thing Bose tried to expose.

Henry leans back in his chair. He thinks about Adam Worth in a cell years ago, sharp-eyed and bitter, talking about why the system fails.

“Best way to stop an evil man doing evil shit,” Worth had said, “is to put a pellet in his eyes. You can't reason with him. You can't wait for the system to protect you. The system is his protection. You have to be faster, sharper, and willing to work outside the rules.”

Henry had dismissed it then. Prison philosophy. The cynicism of a man with nothing left to lose.

He understands now. Worth was describing exactly what Henry is seeing — a system compromised from within, institutions that protect the guilty rather than pursue them.

The irony burns. Henry is about to use Worth's own logic against him.

He pulls out a blank sheet of paper. His handwriting is formal, careful.

Sir Francis,

I believe we have a mutual interest in a matter that the Crown's official channels will not address. I am prepared to work outside those channels. If you are similarly prepared, we should meet.

He signs his name. Folds the letter. And for the first time, Richard Edward Henry admits to himself that the system he has served his entire life is compromised from within.

Some evils require men willing to step outside the rules.

He seals the envelope and sends it.

Street

A badge you cannot flash

Uniforms and fingerprint men walked these streets. The City wanted a name it could trust — and a man who could keep it.

Meeting

Sorting the room

Someone at the table is trying to tell friend from killer without showing a badge. The work is quiet. The fear is not.

The room

Trust is a target

Once the table thinks it knows the cop, the killers have a chair to hunt. Being believed can be as dangerous as being right.

Inspired by

Sir Richard Edward Henry

1850–1931

He made it impossible to be nobody. Before him, the British police had no reliable way to prove that the man in front of them was the man who had done it — names were given freely and falsely, faces were argued over in court, and a criminal with a fresh name in a new district was effectively a new person. Then, in 1905, an elderly shopkeeper and his wife were beaten to death in Deptford, south London, and a single greasy thumbprint was lifted from the emptied cash box. It matched a man named Alfred Stratton. He and his brother were hanged. It was the first murder conviction in British history secured by a fingerprint, and it happened because Edward Henry had spent fifteen years building the filing system that made the match findable.

That is the part people miss: the discovery was not that fingerprints are unique — Francis Galton had already established that. The problem was retrieval. A hundred thousand prints in a drawer are worthless if it takes a month to search them. Henry devised a classification that reduced any set of ten fingers to a code, sorting every record into one of over a thousand pigeonholes, so a clerk could go from a card in hand to a name in minutes. He brought it to Scotland Yard in 1901 and stood up the Fingerprint Branch. Within a few years it was the standard across the Empire, and then most of the world. As Commissioner of the Metropolitan Police he ran London through the Houndsditch murders and the siege in Sidney Street, when armed Latvian revolutionaries shot dead three unarmed constables in the City and the survivors were burned out of a house in the East End with the Home Secretary standing in the street watching.

He worked it out in India, on a problem that had nothing to do with murder. He was born in Shadwell, in the East End, the son of a doctor, and went out to the Indian Civil Service as a young man, ending up Inspector-General of Police in Bengal — responsible for policing a population larger than Britain's with a force that could not read most of the names it wrote down. Identity was the whole difficulty: land claims, pensions, contracts, repeat offenders, all resting on whether a man was who he said he was. Two Indian officers under him, Azizul Haque and Hem Chandra Bose, did the mathematics that made the classification work. Henry's name went on it. Theirs did not, until much later.

In 1912 a man shot him three times outside his own home in Kensington over a refused taxi licence. He survived, and he asked that the sentence be reduced. He resigned in 1918 after the London police went on strike over their own pay, which he had not fixed, and he died at Ascot in 1931 in retirement. The system he built is still in every police force on earth.

Forget the classification and the thousand pigeonholes. Remember only this: he spent his life making certain that any man in London could be told, definitively and against his own account of himself, exactly what he was.

How to play mafia

Mafia is easier to play than it looks. Everyone gets a hidden card — most of the table is City, a hidden few are Mafia. At night the killers quietly pick a victim while a doctor tries to guess who needs saving and a cop digs for the truth. By day the survivors argue about what happened, put someone on trial, and vote. The City wins by finding every killer; the Mafia wins by surviving until they can win a vote. The walkthrough takes you through the whole game, from the deal to the last trial.

How to play mafia

Standard game setups

Your first game should be The Lamp and the Lancet — eight players and only three night wakes, so nobody gets lost. With a ninth chair the same deal becomes, naturally, The Ninth Chair. All twenty published deals, up to twenty-seven players, are on the setups page.

See more mafia game setups