Assassin mafia card — Roderick Mclean

Assassin

The Mafia Night Kill Each night 3 in the deck

What this card does

Each night you pick a player and kill them. By day you look like everyone else.

How to play

  1. 01

    Wake

    When the host calls the Assassins, open your eyes.

  2. 02

    Kill

    Pick a player each night and kill them.

  3. 03

    Sleep

    Close your eyes. If more than one Assassin is seated, you pick one player together.

Tips

  • If more than one Assassin is in the game, you wake together and pick one player.

The Assassin is one of the mafia roles in the mafia party game.

In the box

Dealt in these setups

Published mixes that seat this card. Pick the list that fits the room, then deal.

Classic mafia 6+ players

The House Is Small Tonight

When only six friends could make it, you still light the lamp and put the lancet on the table. One knife is plenty in a room this close.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 1 Assassin
Classic mafia 7+ players

A Chair Brought In

Someone found a seventh chair in the hall and the evening grew a little kinder. Same one knife, one more neighbour to talk to.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 1 Assassin
Recommended first 8+ players

The Lamp and the Lancet

The teaching deal. Eight chairs, one lamp, one lancet — and two knives that already know each other.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 2 Assassins
Final Witness 8+ players

A Visiting Card Returned

Still one lamp — but now one door hits back. Call on the wrong house at night and you will wish you had sent a note.

City 1 Policeman, 1 Doctor, Duelist, Citizens to fill Mafia 2 Assassins
Classic mafia 9+ players

The Ninth Chair

The classic table of nine. Two killers, a cop, a doctor — and the vote does the rest.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 2 Assassins
Final Witness 9+ players

Sherlock’s Demise

For tables that like clues. Read the dead, check a team, and mind the Duelist’s duel.

City Policeman, Coroner, Duelist, Citizens to fill Mafia 1 Assassin, Lawyer, Enforcer
Classic mafia 9+ players

The Yard Was Certain

One lamp, and it can be lied to. The Yard filed him under City, and the Yard is never wrong.

City 1 Policeman, 1 Doctor, Citizens to fill Mafia 1 Assassin, Mastermind
Final Witness 10+ players

A Prior Engagement

She points first, and somebody’s night simply does not happen. And the man at the door duels his callers.

City 1 Policeman, 1 Doctor, Duelist, Citizens to fill Mafia 1 Assassin, Mistress
Classic mafia 11+ players

A Death Off the Books

The Bishop taxes the Assassins’ knife. The Terrorist’s exit does not go through the parish.

City 1 Policeman, 1 Doctor, Priest, Citizens to fill Mafia 2 Assassins, Terrorist
Final Witness 12+ players

Struck from the Roll

One seat raises the recently dead. One seat burns them off the roll. And the lamp may be lying.

City 1 Policeman, Ritualist, Coroner, Citizens to fill Mafia 1 Assassin, Mastermind, Mistress, Arsonist
Final Witness 13+ players

Rise of the Underdog

The City gets tools, the Mafia gets tricks. You win this one as a table, not as four solo stars.

City Priest, Duelist, Ritualist, Coroner, Citizens to fill Mafia 2 Assassins, Mistress, Arsonist
Classic mafia 13+ players

Two Lamps, One Slab

Gunn and Henry both in chairs, and a slab for everyone else. Two checks a night — while they live.

City 2 Policemen, Coroner, Oracle, Doctor, Citizens to fill Mafia 2 Assassins, Enforcer, Lawyer
Final Witness 14+ players

Protected Until Breakfast

The client cannot be summoned. The job never happened. And the house still hits back.

City 2 Policemen, Duelist, Doctor, Oracle, Citizens to fill Mafia 2 Assassins, Lawyer, Mistress
Final Witness 15+ players

Debate Club

Built for rooms that love to argue. Words win this deal — and careless words lose it.

City Doctor, Coroner, Priest, Duelist, Citizens to fill Mafia 2 Assassins, Mistress, Enforcer, Lawyer
Classic mafia 15+ players

Two Cartridges

A soldier with two shots, and a room daring him to spend both. The Lawyer would rather nobody stood trial at all.

City 2 Policemen, Doctor, Vigilante, Oracle, Citizens to fill Mafia 2 Assassins, Lawyer, Enforcer
Final Witness 16+ players

Apologies for Absence

Minutes are read at the end of the evening — and some names have been made unavailable.

City 2 Policemen, Doctor, Priest, Duelist, Ritualist, Citizens to fill Mafia 2 Assassins, Mistress, Arsonist, Enforcer
Final Witness 17+ players

The Last Point He Made

The Oracle dies pointing. The Vigilante has two arguments of his own. The Terrorist needs only one.

City 2 Policemen, Doctor, Oracle, Vigilante, Duelist, Citizens to fill Mafia 2 Assassins, Terrorist, Enforcer
Final Witness 18+ players

Both Lamps Lit

Two checks a night. One of them may still be a kindness from Sabini.

City 2 Policemen, Oracle, Doctor, Duelist, Coroner, Citizens to fill Mafia 2 Assassins, Mastermind, Lawyer, Mistress
Final Witness 20+ players

All-out Warzone

The veterans’ deal. Twenty players, three Assassins, and a day that has to keep moving.

City Duelist, Vigilante, Doctor, Oracle, Ritualist, Citizens to fill Mafia 3 Assassins, Enforcer, Terrorist, Arsonist, Mistress
Final Witness 20+ players

Limehouse Overtime

Warzone-sized, different firm. Two Assassins, a man the Yard already cleared, and a Bishop taxing the wrong knife.

City 2 Policemen, Vigilante, Doctor, Priest, Oracle, Duelist, Citizens to fill Mafia 2 Assassins, Mastermind, Terrorist, Lawyer, Mistress
Final Witness 22+ players

Foolscap in the Dark

Write every wake. Call them in the same order. The quiet ones in the dark are not all done with the evening.

City 2 Policemen, Doctor, Coroner, Oracle, Ritualist, Vigilante, Duelist, Priest, Citizens to fill Mafia 3 Assassins, Mastermind, Mistress, Arsonist, Lawyer
Final Witness 24+ players

The Box Stands Empty

Every useful face in a chair. Two more chairs take the last Citizens. After that the box really is empty.

City 2 Policemen, Doctor, Oracle, Coroner, Priest, Vigilante, Duelist, Ritualist, Citizens to fill Mafia 3 Assassins, Mastermind, Enforcer, Terrorist, Mistress, Arsonist

The deck

Faces of this role

Assassin has 3 printed faces. The job is the same. Only the person on the card changes.

East End lore

Assassin mafia game character

The Assassin's best weapon is being overlooked. Roderick McLean once walked into a crowded railway station with a loaded revolver, stepped out of the crowd, and fired at Queen Victoria from ten feet away, and nobody had looked at him twice. He missed. Two schoolboys beat him down with their umbrellas. The Queen was so angry that the jury found him not guilty by reason of insanity that Parliament changed the wording of the law for her, and "guilty but insane" stayed on the books for eighty years. He fired one shot and rewrote a statute. That is the Assassin: an unremarkable face in the crowd, until the moment it isn't.

In the lore, Darby Sabini had him taken out of the asylum. It cost money in the right pockets and a certificate recording that McLean had done away with himself. The alliance wanted men nobody would miss, and there is no one harder to look for than a man already written off as dead. At the Three Harpies he sat among the rest, a man who should not have been anywhere.

“Everyone lies to me. That's why I like Mr Sabini. He promised to hang me.”

Roderick Mclean

Card scene

Roderick Mclean

Assassin · Mafia

The Recruitment

Tower of London. May 1900.

Sabini stood on the other side of the cell door. Roderick Maclean sat on the cot, eyes suspicious, fingers twitching.

“You're lying,” Roderick said. “Everyone lies. They think I'm weak. Stupid.”

“I'm not lying,” Sabini said.

“Yes you are. You all do. You come here with soft words and promises. I saw it in the asylum. Nice doctors, gentle nurses — all of it lies, all of it designed to break you down.”

Sabini was quiet for a moment. Then he changed his approach entirely.

“You're right. Everyone lies. So I'll tell you the truth instead.” He sat down. “I want to take over the East End. I'm going to do it with other people — men with their own agendas, their own betrayals. I know Worth has a hidden plan. I know Kimber hates Worth. I know every single person in this coalition wants something from me and will turn on me the moment it's convenient.”

Roderick's eyes narrowed. He wasn't expecting this.

“So here's my offer,” Sabini continued. “I want you, Roderick, because you're crazy. Don't look at me like that — you are a lunatic. That's not an insult. It's what makes you useful. I want to get you out of this prison. I want you to kill for me. I want to use you for the work nobody else will do. And when it's finished, I want to blame a lot of things on you. I want the Crown looking at you instead of me. And I want you to hang at the gallows at some point, because a dead lunatic is a perfect end to this story.”

Roderick stared at him.

“What do YOU want?” Sabini asked.

Roderick's face twisted into a quirky smile. His fingers stopped twitching.

“Well,” he said, “when you put it like that, I do have a list.”

Street

A quiet cut

By day they buy drinks like anyone else. After dark, this is how the East End settled a problem.

Meeting

The Mafia’s blade

The Mafia needs a cut the table cannot see. This is that cut. The face still has to look ordinary in the morning.

The room

The first name they hunt

If the room smells blood, this is the first card they name. That is the job, and it is the danger.

Inspired by

Roderick Mclean

c.1854–1921

He shot at Queen Victoria from ten feet away and changed the law of the land by missing. Windsor railway station, March 1882. The Queen had just left the train and was in her carriage when a man stepped out of the crowd with a revolver and fired. He missed. Two Eton schoolboys standing nearby beat him down with their umbrellas before the police reached him. It was the eighth and final attempt on her life across forty-two years, and it produced the outcome she found most satisfying: she said afterwards that it was worth being shot at to see how much she was loved. She was seated in a carriage. The whole thing took seconds.

The trial is the part that mattered. The jury found him not guilty on the grounds of insanity, and Victoria was furious — not because he went free, which he did not, but because of the wording. She wanted it on record that he had done it. Parliament changed the verdict formula to "guilty but insane," a phrase that survived in English law for the next eighty years, purely because a queen objected to the grammar of an acquittal. He was sent to Broadmoor, the asylum for the criminally insane, and stayed there until he died in 1921. He fired one shot and rewrote a statute.

He was already broken before he got there. He had suffered a serious head injury as a young man and was never the same afterwards; his family had him in and out of asylums, and by his twenties he was drifting, unemployed, writing poetry, and living on a small allowance that had been cut. He had written to the Queen. He believed he was owed a response and was being deliberately ignored, and what tipped him was ordinary and pathetic: money running out, letters unanswered, and the conviction that a personal wrong had been done to him by the most powerful person in the world. He bought the revolver. Nobody who knew him was surprised.

Thirty-nine years in Broadmoor followed, unremarkable and undocumented. He is remembered, when he is remembered at all, as a footnote to a legal reform he never understood he had caused.

Forget the missed shot and the umbrellas and the statute. Remember only this: he walked into a crowded railway station with a loaded revolver and nobody looked at him twice, because there was nothing about him worth looking at.

How to play mafia

Mafia is easier to play than it looks. Everyone gets a hidden card — most of the table is City, a hidden few are Mafia. At night the killers quietly pick a victim while a doctor tries to guess who needs saving and a cop digs for the truth. By day the survivors argue about what happened, put someone on trial, and vote. The City wins by finding every killer; the Mafia wins by surviving until they can win a vote. The walkthrough takes you through the whole game, from the deal to the last trial.

How to play mafia

Standard game setups

Your first game should be The Lamp and the Lancet — eight players and only three night wakes, so nobody gets lost. With a ninth chair the same deal becomes, naturally, The Ninth Chair. All twenty published deals, up to twenty-seven players, are on the setups page.

See more mafia game setups